If Gauntlet requires two credit buttons (its only a two player cp) then I can accomodate but it will mean I'll have to try and pair up a different two buttons so I don't go over my 32 input quota.
Just a thought, don't take this the wrong way.
What is it that you're doing to a 2 player CP that you need to start pairing up inputs?
Is there a possibility that you can reconsider your CP design? For instance, a properly designed CP shouldn't need any admin controls at best or would need enough to be counted on one hand at worst. Too many more and you risk having your CP look like a skittles bag barfed all over it.
Most cabinets, once set up and configured, never need most of their admin functions. A keyboard hidden away inside can be pulled out for those rare times when you do need to do some admin functions.
Not all inputs need to be fed through the KeyWiz. For instance, there aren't very many reasons to justify feeding volume controls through the keywiz.
Tiger_Heli already mentioned it, but it seems to have been ignored as an option. If you absolutely
must have all those additional keys. Consider leveraging the Shazaaam! function of the KeyWiz. WIth careful wiring or purchase of an adapter, the Shazaaam! allows you to eek out an additional 24 inputs on top of the existing 32. Randy has updated his schematics (or I finally have a grasp on what the Shazaaam! actually does) to better illustrate the Shazaaam! function.