Genesim, please understand the distinction between authentic and correct.
I do, I do.
The problem is that every pixel that a programmer has made with the original code is congruent with each other.
i.e. Pacman has square pixels that are even in playing field no matter if moving left or right.
So as Pacman moves farther to the left or right, the pixel is different on a CRT monitor(even if miniscule), then the pixel in the middle.
This is the nature of a CRT display. This is not accurate to the original code.
Don't confuse intentions of the programmer, to simply compromising because it is all they had to work with.
I can understand completely with wanting original design. Hell I like Mortal Kombat so much that I like the original Marquee in all its tackiness. Yet there have been cool designs that no doubt are very well done....but not the original.
So that is understandable. It is just when people say that LCD is incapable that I have a problem. In the end, there really isn't a right and wrong, just different perceptions. LCD's have their shortcomings, but at the same time CRT has its faults too...and thats right back to the original code. There are many examples of this, that I already described before.
While it is easy to say a programmer meant for this to be, in reality they worked with what they had.
Someone mentioned George Lucas and his changes. While I don't agree with all of them, I certaintly do agree that he made compromises in the beginning based on lack of hardware and money. I absolutely think the same is true with older games on crappy monitors.
As LCD's get cheaper and cheaper, and computers get faster and faster, this little arguement will be less and less relevant. Though instead of hording the older technology, maybe some people should take a hard look at the new possiblities. After all, how are we going to ever improve with ideas?
I know I have, because I am a serious gamer. Been there from PONG when I was little and been following every since.
Yes I hate things like Galaxian having aweful emulated sound. Yes I hate how the warez kiddies don't care about the history, but still a lot of great ideas have kept the older games alive.
I am not suggesting that quality be completely sacrficed...because if given a choice AND being able to play the maximum amount of games....yes I would go with a one to one relationship.
But for me, CRT's have too many drawbacks, and me being very very skeptical of LCD technology have been thoroughly blown away by the new trends.
Now, through all this, I am got some admissions. People want CRT's because it what they remember. That is fine, now that it is admitted. Perhaps new gamers can take something from that. It sure gives them a choice instead of saying "this is the only way".
syph007,
I feel your pain, and I don't know why LCD's aren't given the fullscreen treatment like they have with widescreen. Yet that 32 inch looks damn nice with its 21 inch height.
to me the goal is to make people think you've got something 'authentic'.. and that means a big curved, bright, soft image CRT!
And that is your goal. I guess mine is for people to go wow...how many games can you play with that? Even new ones??? Even the whole frickin history of arcade/pc/cosole games...NICE!