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Author Topic: Mame Compiler 64 v2.0.197  (Read 195074 times)

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jasonbar

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Re: Mame Compiler 64 v1.12 Released!
« Reply #160 on: April 25, 2008, 12:26:40 pm »
Yep...you can change it back to tab very easily in the in game menu.


Thanks--finally found it in the in-game menus.  Duh on me.  Of course, first I goofed by assigning "None" to that key, so I had to delete my default.cfg & let MAME regenerate it & then do it right.  2nd time's the charm...


MKChamp, I'm running multiple versions of mame executables in the same directory, and they're all using the latest hiscore.dat that I downloaded this week from your site.  Any compatibility/version-matching that I need to do worry about, or will they all work fine w/ the same new hiscore.dat file?


Thanks,
-Jason

MKChamp

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Re: Mame Compiler 64 v1.12 Released!
« Reply #161 on: April 25, 2008, 12:41:25 pm »
Actually the hiscore.dat is maintained and hosted by Leezer...not me. The newer hiscore.dat contains more corrections and more game support, so it is always a good idea to go with the latest...

jasonbar

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Re: Mame Compiler 64 v1.12 Released!
« Reply #162 on: April 25, 2008, 05:11:29 pm »
Actually the hiscore.dat is maintained and hosted by Leezer...not me. The newer hiscore.dat contains more corrections and more game support, so it is always a good idea to go with the latest...

Thanks--I'll stick w/ the newest one since backward-compatibility isn't an issue.  I also didn't know that you & Leezer weren't the same person.  :)

-Jason

alfredbot9000

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Re: Mame Compiler 64 v1.12 Released!
« Reply #163 on: April 30, 2008, 07:51:08 pm »
Thanks so much headkaze it was super simple to compile mame with your software.

I have a question though.

I used the source code for .0124 and patched it with

.0124u1-4 and then the hiscore.diff

everything worked perfectly by the way and I have the hi score save working, but I did saw a new diff (0124a.diff) on the mame site and wasnt sure if I should have patched it in and if so what order I should have added it in.

The reason I ask is because I am having problems with Donkey Kong audio dropping and I figure my P4 1.8 Ghz should be able to run Donkey Kong.

Jdurg

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Re: Mame Compiler 64 v1.12 Released!
« Reply #164 on: May 06, 2008, 08:45:30 am »
Bumping this back to the first page.  We really should consider making this a sticky as it is a VERY useful program.
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

lettuce

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Re: Mame Compiler 64 v1.12 Released!
« Reply #165 on: May 11, 2008, 02:37:20 pm »
Why am i getting this error message when trying to compile

Compiling Mame...
mkdir.exe -p obj/windows/mame
process_easy: DuplicateHandle(In) failed (e=6)
Finished!
0 Hours 0 Minutes and 0 Seconds Elapsed.
process_easy() failed to launch process (e=6)
mkdir.exe -p obj/windows/mame
Counted 3 args in failed launch

lettuce

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Re: Mame Compiler 64 v1.12 Released!
« Reply #166 on: May 11, 2008, 02:57:00 pm »
Fixed, got the latest version (1.14) glad to see it now installs the MinGW folder  :applaud:

lettuce

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Re: Mame Compiler 64 v1.12 Released!
« Reply #167 on: May 12, 2008, 03:46:07 pm »
Do u have rename the 'vmame.exe' file to 'mame.exe' As i have removed the standard mame.exe file and replaced it with 'vmame' form up hi score complie, and renamed it to 'mame' but now when i do this and load a rom from mala ig gives me an error message,

Could not execute program 'mame.exe romname' Error code: 193
« Last Edit: May 12, 2008, 04:12:36 pm by lettuce »

headkaze

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Re: Mame Compiler 64 v1.12 Released!
« Reply #168 on: May 13, 2008, 12:42:06 am »
Do u have rename the 'vmame.exe' file to 'mame.exe' As i have removed the standard mame.exe file and replaced it with 'vmame' form up hi score complie, and renamed it to 'mame' but now when i do this and load a rom from mala ig gives me an error message,

Could not execute program 'mame.exe romname' Error code: 193

You can either rename vmame.exe to mame.exe or open up Mala's config and rename your mame exe to vmame.exe in there.

lettuce

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Re: Mame Compiler 64 v1.12 Released!
« Reply #169 on: May 13, 2008, 01:19:40 pm »
In the compile options, theres a drop down list where u can select 'AMD64', and then a tick box for' 64-bit processor'. If i have an AMD 64 Athlon 4200+ CPU, which option do i select?, both? Also any other compile options i should have ticked?? Im using Windows XP 32-bit version by the way
« Last Edit: May 13, 2008, 01:21:23 pm by lettuce »

headkaze

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Re: Mame Compiler 64 v1.12 Released!
« Reply #170 on: May 14, 2008, 05:01:22 am »
In the compile options, theres a drop down list where u can select 'AMD64', and then a tick box for' 64-bit processor'. If i have an AMD 64 Athlon 4200+ CPU, which option do i select?, both? Also any other compile options i should have ticked?? Im using Windows XP 32-bit version by the way

Don't select 64-bit processor if you only have a 32-bit OS. Your only running in 64-bit when you have both a 64-bit CPU and 64-bit OS. I guess you can select the Optimize for "AMD 64", I'm not sure though. I don't know much about the optimization settings for GCC.

TheShanMan

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Re: Mame Compiler 64 v1.12 Released!
« Reply #171 on: May 16, 2008, 08:44:42 am »
Hi headkaze,

I tried to do a compile last night and when I came back to my computer this morning, it still said it was compiling but it wasn't processing source files anymore. I clicked stop and got an exception. I believe I ran into this before and was able to just compile a second time and it completed. Here are the exception details. Not sure if it's enough to figure it out but figured I'd pass it on just in case. Let me know if I can provide any details that might help you track this one down.

Edit: one important detail I almost forgot: I also got one of those Windows messages stating that it needed to increase the virtual memory size, so perhaps that is the cause. If you don't see anything obvious in your code that might explain it, then let's blame Windows. :)

Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at MameCompiler64.Form1.MameExited(Object sender, EventArgs e)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MameCompiler64
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Mame%20Compiler%2064/MameCompiler64.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
« Last Edit: May 16, 2008, 08:49:00 am by TheShanMan »
My Collection: Mame cab, 34 dedicated cabs, pin, skeeball, coin op air hockey table, and token machine (VAPS, pics at Arcade Crusade, updated 1/30/13 with Sprint 2, Centipede, and Bubbles)
Sketchup video of my gameroom
Add Ambience to your mame cab setup

Cero21

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Re: Mame Compiler 64 v1.12 Released!
« Reply #172 on: May 16, 2008, 04:10:33 pm »
I feel really dumb...  Where did my files compile to?  I can't seem to find it...

** edit  **  NM.  Found it.  Geez, I really am dumb...
« Last Edit: May 16, 2008, 04:58:02 pm by Cero21 »

Minwah

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Re: Mame Compiler 64 v1.12 Released!
« Reply #173 on: May 22, 2008, 06:46:28 am »
I have only just tried this...and am well impressed.  Thanks once again HeadKaze!  :)

IDDQD

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Re: Mame Compiler 64 v1.12 Released!
« Reply #174 on: June 02, 2008, 05:58:11 pm »
This program rules. I am an artard. Thanks a lot for this!
« Last Edit: June 02, 2008, 05:59:59 pm by IDDQD »

Topgun_68

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Re: Mame Compiler 64 v1.12 Released!
« Reply #175 on: June 04, 2008, 03:02:23 pm »
This program is awesome.

I was able to compile version .125 with u1, u2, u3, hi 125.u3 & bezel diff and everything works flawless. But I wanted to also compile the UI version and store them both in the same folder like Headkaze. I copied the winui folder into "\src\osd\winui" and the mak file into the root. Everything compiled perfect so I copied .exe into my binary folder but it just hangs when I run it. I compiled it about three times because I thought the optimizations we're causing it to fail so I left them all out and did a clean compile but I have the same issue.

I did all clean compiles by deleting all the files and starting fresh. I even tried compiling mame .125 first, then added the Winui files and compiled that with no luck. I also tried it without compiling mame .125 first. I'm out of ideas since it runs fine if I just download the binary but I'd like to get rid of the nags, and have it be able to save hi scores & use CPwizard in conjuntion with the non UI version running through my front end.

Thanks for any info.

P.S: I did read through the entire thread but did't see anyone else having this issue!  ;D

Topgun
« Last Edit: June 04, 2008, 03:48:58 pm by Topgun_68 »

jasonbar

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Re: Mame Compiler 64 v1.12 Released!
« Reply #176 on: June 04, 2008, 03:08:44 pm »
Without bringing this too far off-topic, what is the bezel diff?  Is there a thread that discusses it?

From what I gather, it's a way to set up CP Wizard to trick MAME into showing a bezel that's actually a control panel description.

I plan on implementing Johnny 5 to display my control panel info upon launching a game from MaLa, but I want to research this topic too before I take the plunge on setting up a control panel viewer.


Thanks,
-Jason

Topgun_68

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Re: Mame Compiler 64 v1.12 Released!
« Reply #177 on: June 04, 2008, 03:36:09 pm »
It is another one of HeadKaze awesome programs and the bezel_124 patch has to compiled into mame to automatically unpause mame when you unpause CPwizard  ;D

You can download it here:
http://members.iinet.net.au/~freeaxs/cpwizard/

Thread to discuss it is here:
http://forum.arcadecontrols.com/index.php?topic=74091.0



Without bringing this too far off-topic, what is the bezel diff?  Is there a thread that discusses it?

From what I gather, it's a way to set up CP Wizard to trick MAME into showing a bezel that's actually a control panel description.

I plan on implementing Johnny 5 to display my control panel info upon launching a game from MaLa, but I want to research this topic too before I take the plunge on setting up a control panel viewer.


Thanks,
-Jason
« Last Edit: June 04, 2008, 03:43:24 pm by Topgun_68 »

ChoiceStriker

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Re: Mame Compiler 64 v1.12 Released!
« Reply #178 on: June 05, 2008, 03:43:49 pm »
Okay everyone.  I know I'm a noob at this stuff, but obviously I'm doing SOMETHING wrong, probably just using the wrong file somewhere, or getting the steps out of order, because I've tried this like a dozen times and have not been able to get it to output anything correctly for me once.  I'm sure it's my own fault and ignorance...

Can someone please review the following steps I've taken and see if you can tell me exactly where I'm going wrong?  I've included links to the exact files I'm using, in case there's a compatibility issue.  This is exactly what I've done:

1. Download and run MC64Setup.exe to install.
2. Download the latest source for Mame from http://mamedev.org/downloader.php?&file=mame0125s.zip  (MAME 0.125 sources in ZIP format (all platforms)) and unzip enclosed mame.zip file to Mame folder (C:\MinGW\source\Mame0124). This gives me the following folders in C:\MinGW\source\Mame0124: docs, src, and files makefile and whatsnew.txt.
3. Download diff patches from http://mamedev.org/updates/ : (0125u1_diff.zip, 0125u2_diff.zip, 0125u3_diff.zip, 0125u4_diff.zip).  Unzip the enclosed .diff files to C:\MinGW\Patches.
4. Download hiscore.diff file (125u3 - CURRENT) from http://www.rcrsoftware.com/documents/files/hiscore/hi_125u3.txt 
5. Run MameCompiler64.
6. Verify correct directories are selected: MinGW folder = C:\MinGW\ ; Mame Source Folder = C:\MinGW\source\Mame0124.
7. Apply patches in order described: 0125u1.diff, 0125u2.diff, 0125u3.diff, 0125u4.diff, hi_125u3.txt (should I rename this to a .diff?)
8. Click Go.
9. Wait for it to finish compiling, scratch head when nothing appears to have been done.

I'm selecting Pentium 4, +SS3, but I don't think it works if I do -SS3 either (my P4 is a 3.2 GHz).  Everything else is unchecked.  I've tried this both at home and at work, and the only difference at home is that I end up with some .pf files somewhere on my system.  ???

Am I taking unnecessary steps or screwing up the order of things?  Thank you for holding my hand and walking this lamebrain through this stuff. 

Eric

MKChamp

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Re: Mame Compiler 64 v1.12 Released!
« Reply #179 on: June 05, 2008, 04:08:52 pm »
Hit refresh on the hiscore thread...uploaded a new diff to work with 125u4. You're just too quick! ;-)

ChoiceStriker

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Re: Mame Compiler 64 v1.12 Released!
« Reply #180 on: June 05, 2008, 04:45:27 pm »
Hmm... tried again with the 125u4 ... no joy.  Everything looked good until the very end, when I got this:

src/emu/sound/ay8910.c: In function 'ay8910_set_volume':
src/emu/sound/ay8910.c:749: internal compiler error: in assign_386_stack_local, at config/i386/i386.c:13482
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://www.mingw.org/bugs.shtml> for instructions.
mingw32-make: *** [obj/windows/mame/emu/sound/ay8910.o] Error 1

Searched everywhere for a mame.exe - nothing.   :dunno

headkaze

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Re: Mame Compiler 64 v1.12 Released!
« Reply #181 on: June 05, 2008, 11:02:10 pm »
Hmm... tried again with the 125u4 ... no joy.  Everything looked good until the very end, when I got this:

src/emu/sound/ay8910.c: In function 'ay8910_set_volume':
src/emu/sound/ay8910.c:749: internal compiler error: in assign_386_stack_local, at config/i386/i386.c:13482
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://www.mingw.org/bugs.shtml> for instructions.
mingw32-make: *** [obj/windows/mame/emu/sound/ay8910.o] Error 1

Searched everywhere for a mame.exe - nothing.   :dunno

You patch Mame up to 0125u4 then you apply hi_125u3. You need to apply the hiscore diff to match your version of Mame. So Mame 0125u4 requires hi_125u4 and Mame 0125u3 required hi_125u3.

ChoiceStriker

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Re: Mame Compiler 64 v1.12 Released!
« Reply #182 on: June 06, 2008, 10:58:02 am »
Meh. No matter what I try, I get the 'ay8910_set_volume' error I posted above.  Same result both at home and at work.  I swear I'm following the above steps and files to a T.  Has anyone gotten this to successfully compile? 

Thanks for trying to help, MKChamp and headkaze. 

Marak

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Re: Mame Compiler 64 v1.12 Released!
« Reply #183 on: June 12, 2008, 02:19:01 am »
Another awesome program.
Thanks so much headkaze  :cheers: :cheers:

Do you have any idea why my newly compiled 0125 will -listxml > file.txt
But when I add patches and compile, the -listxml fails?

Has anybody been able to -listxml with  Mame 0125u4


keirondrk

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Re: Mame Compiler 64 v1.12 Released!
« Reply #184 on: June 12, 2008, 03:20:09 am »
Hi there, yeop... there is a problem with clrmame with the last two builds... but I solved the issue with a patch diff I found on mameworld forums which I belive originated from Aaron..

got to leave for work now, but if ya stuck I will try get it to you guys.

keirondrk

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Re: Mame Compiler 64 v1.12 Released!
« Reply #185 on: June 12, 2008, 03:26:37 am »
arghh found the attach button... hopefully people don't mind me uploading but here is the Fix Diff from Aaron..

shouldn't be any major order really I did 125 all the u's upto 4.. then the fix diff then hiscore all worked fine.. as should doing this diff at the end of the chain...

enjoy!!!..

Marak

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Re: Mame Compiler 64 v1.12 Released!
« Reply #186 on: June 13, 2008, 03:07:00 am »
That Got It!

Thanks keirondrk  ;D

keirondrk

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Re: Mame Compiler 64 v1.12 Released!
« Reply #187 on: June 15, 2008, 03:52:45 pm »
Hi guys,  :dizzy:

 :cheers:

having my first MAME Compiler errors sadly , since I've attempted these new optimized settings it always does it with this combo...


Compiling Error Clean Source 125u5 and hiscore diff.

using compile options Intel Core2,
64bit Processor , Dual Core, and with or without MAMEUI
both give the error..

untick Dual core and it all works just fine , now here is the strange catch.. retick the dual core option without cleaning up the source leaving the same one that just did a compile and hit compile and last time I tried it did it without error ??...
for both MAME and MAMEUI builds.. odd... !
any clues...

MAME COMPILER LOG BELOW...

Compiling Mame64...
Using Parameters  -j3 ARCHOPTS="-march=pentium-m -msse3" MSVC_BUILD=1 PTR64=1 -f MameUI.mak
MameUI.mak:40: warning: overriding commands for target `vmameui64.exe'
makefile:526: warning: ignoring old commands for target `vmameui64.exe'
mkdir.exe -p obj/winui/vmame
mkdir.exe -p obj/winui/vmame/build
mkdir.exe -p obj/winui/vmame/emu/audio
mkdir.exe -p obj/winui/vmame/emu/cpu
mkdir.exe -p obj/winui/vmame/emu/cpu/adsp2100
mkdir.exe -p obj/winui/vmame/emu/cpu/alph8201
mkdir.exe -p obj/winui/vmame/emu/cpu/apexc
mkdir.exe -p obj/winui/vmame/emu/cpu/arm
mkdir.exe -p obj/winui/vmame/emu/cpu/arm7
mkdir.exe -p obj/winui/vmame/emu/cpu/asap
mkdir.exe -p obj/winui/vmame/emu/cpu/ccpu
mkdir.exe -p obj/winui/vmame/emu/cpu/cdp1802
mkdir.exe -p obj/winui/vmame/emu/cpu/cop400
mkdir.exe -p obj/winui/vmame/emu/cpu/cp1610
mkdir.exe -p obj/winui/vmame/emu/cpu/ds5002fp
mkdir.exe -p obj/winui/vmame/emu/cpu/dsp32
mkdir.exe -p obj/winui/vmame/emu/cpu/dsp56k
mkdir.exe -p obj/winui/vmame/emu/cpu/e132xs
mkdir.exe -p obj/winui/vmame/emu/cpu/f8
mkdir.exe -p obj/winui/vmame/emu/cpu/g65816
mkdir.exe -p obj/winui/vmame/emu/cpu/h6280
mkdir.exe -p obj/winui/vmame/emu/cpu/h83002
mkdir.exe -p obj/winui/vmame/emu/cpu/hd6309
mkdir.exe -p obj/winui/vmame/emu/cpu/i386
mkdir.exe -p obj/winui/vmame/emu/cpu/i8039
mkdir.exe -p obj/winui/vmame/emu/cpu/i8051
mkdir.exe -p obj/winui/vmame/emu/cpu/i8085
mkdir.exe -p obj/winui/vmame/emu/cpu/i86
mkdir.exe -p obj/winui/vmame/emu/cpu/i8x41
mkdir.exe -p obj/winui/vmame/emu/cpu/i960
mkdir.exe -p obj/winui/vmame/emu/cpu/jaguar
mkdir.exe -p obj/winui/vmame/emu/cpu/konami
mkdir.exe -p obj/winui/vmame/emu/cpu/lh5801
mkdir.exe -p obj/winui/vmame/emu/cpu/m37710
mkdir.exe -p obj/winui/vmame/emu/cpu/m6502
mkdir.exe -p obj/winui/vmame/emu/cpu/m6800
mkdir.exe -p obj/winui/vmame/emu/cpu/m68000
mkdir.exe -p obj/winui/vmame/emu/cpu/m6805
mkdir.exe -p obj/winui/vmame/emu/cpu/m6809
mkdir.exe -p obj/winui/vmame/emu/cpu/mb86233
mkdir.exe -p obj/winui/vmame/emu/cpu/mb88xx
mkdir.exe -p obj/winui/vmame/emu/cpu/mc68hc11
mkdir.exe -p obj/winui/vmame/emu/cpu/mips
mkdir.exe -p obj/winui/vmame/emu/cpu/nec
mkdir.exe -p obj/winui/vmame/emu/cpu/pdp1
mkdir.exe -p obj/winui/vmame/emu/cpu/pic16c5x
mkdir.exe -p obj/winui/vmame/emu/cpu/powerpc
mkdir.exe -p obj/winui/vmame/emu/cpu/rsp
mkdir.exe -p obj/winui/vmame/emu/cpu/s2650
mkdir.exe -p obj/winui/vmame/emu/cpu/saturn
mkdir.exe -p obj/winui/vmame/emu/cpu/sc61860
mkdir.exe -p obj/winui/vmame/emu/cpu/se3208
mkdir.exe -p obj/winui/vmame/emu/cpu/sh2
mkdir.exe -p obj/winui/vmame/emu/cpu/sh4
mkdir.exe -p obj/winui/vmame/emu/cpu/sharc
mkdir.exe -p obj/winui/vmame/emu/cpu/sm8500
mkdir.exe -p obj/winui/vmame/emu/cpu/spc700
mkdir.exe -p obj/winui/vmame/emu/cpu/ssp1601
mkdir.exe -p obj/winui/vmame/emu/cpu/t11
mkdir.exe -p obj/winui/vmame/emu/cpu/tlcs90
mkdir.exe -p obj/winui/vmame/emu/cpu/tms32010
mkdir.exe -p obj/winui/vmame/emu/cpu/tms32025
mkdir.exe -p obj/winui/vmame/emu/cpu/tms32031
mkdir.exe -p obj/winui/vmame/emu/cpu/tms32051
mkdir.exe -p obj/winui/vmame/emu/cpu/tms34010
mkdir.exe -p obj/winui/vmame/emu/cpu/tms7000
mkdir.exe -p obj/winui/vmame/emu/cpu/tms9900
mkdir.exe -p obj/winui/vmame/emu/cpu/upd7810
mkdir.exe -p obj/winui/vmame/emu/cpu/v30mz
mkdir.exe -p obj/winui/vmame/emu/cpu/v60
mkdir.exe -p obj/winui/vmame/emu/cpu/v810
mkdir.exe -p obj/winui/vmame/emu/cpu/z180
mkdir.exe -p obj/winui/vmame/emu/cpu/z80
mkdir.exe -p obj/winui/vmame/emu/cpu/z8000
mkdir.exe -p obj/winui/vmame/emu/cpu/z80gb
mkdir.exe -p obj/winui/vmame/emu/debug
mkdir.exe -p obj/winui/vmame/emu/drivers
mkdir.exe -p obj/winui/vmame/emu/layout
mkdir.exe -p obj/winui/vmame/emu/machine
mkdir.exe -p obj/winui/vmame/emu/sound
mkdir.exe -p obj/winui/vmame/emu/video
mkdir.exe -p obj/winui/vmame/lib/expat
mkdir.exe -p obj/winui/vmame/lib/util
mkdir.exe -p obj/winui/vmame/lib/zlib
mkdir.exe -p obj/winui/vmame/mame/audio
mkdir.exe -p obj/winui/vmame/mame/drivers
mkdir.exe -p obj/winui/vmame/mame/layout
mkdir.exe -p obj/winui/vmame/mame/machine
mkdir.exe -p obj/winui/vmame/mame/video
mkdir.exe -p obj/winui/vmame/osd/windows
mkdir.exe -p obj/winui/vmame/osd/winui
mkdir.exe -p obj/winui/vmame/tools
Compiling src/emu/cpu/m68000/m68kmake.c...
Compiling src/osd/windows/vconv.c...
Compiling src/osd/windows/strconv.c...
mingw32-make: *** [obj/winui/vmame/osd/windows/strconv.o] Error -99
mingw32-make: *** Waiting for unfinished jobs....
mingw32-make: *** [obj/winui/vmame/emu/cpu/m68000/m68kmake.o] Error -99
vconv.c
Finished!
0 Hours 0 Minutes and 3 Seconds Elapsed.

 :censored:  :laugh2:

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Re: Mame Compiler 64 v1.12 Released!
« Reply #188 on: June 16, 2008, 07:03:54 am »
keirondrk: From the readme.txt (easy to miss)

Quote
NOTE: If your doing a Mame64 compile you may have to press GO! again a few times when you get an "Error -99"

keirondrk

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Re: Mame Compiler 64 v1.12 Released!
« Reply #189 on: June 16, 2008, 11:09:56 am »
ops sorry about that Mr Kaze... ;) .. I'll give that a go later and see what happens :) thanks..

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Re: Mame Compiler 64 v1.12 Released!
« Reply #190 on: June 19, 2008, 12:31:35 pm »
Does anyone know if there's a way to check the built version of MAME? I get an exe from compiling, but I want to be sure it's 64 bit and AMD64. I like to know I did it right  ;)
"-help" provides M.A.M.E. v0.125u6, so I at least got that right, but how do I check it was built for my processor? Thanks!

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Re: Mame Compiler 64 v1.12 Released!
« Reply #191 on: June 19, 2008, 08:24:02 pm »
Try it out on a 32 bit operating system.  If it runs, then it's 32 bit.  If it never loads, then it's 64 bit.   :cheers:
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Re: Mame Compiler 64 v1.15 Released!
« Reply #192 on: July 02, 2008, 07:26:41 pm »
Is it possible to compile AgeMame with "Mame Compiler 64"? thanks.  ???

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Re: Mame Compiler 64 v1.15 Released!
« Reply #193 on: July 02, 2008, 09:52:29 pm »
I don't see why not.  MAME Compiler 64 is simply a GUI for all the command line prompts that are needed to compile the source code.  As long as the makefile and build instructions are the same, there shouldn't be any problems at all.
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Re: Mame Compiler 64 v1.15 Released!
« Reply #194 on: July 07, 2008, 02:40:29 pm »
hey guys compile problem appeared again sadly :(

it's due to the options I select.... because if I do just a bare option compile it works just fine in standard and ui versions....

where as before I am pressing go about three times as mr kaze suggested that worked like a charm upto about 125u7 now no more...

just tried on 126 and no matter how many times I click go it just wont build with

intelcore2, 64bit, dual core, with or without ui...

any clues, or am I the only one heheh... tried removing and reinstalling mame compiler as well...

I tried unticking dual core and that didn't help so its between the 64bit and intel option.

it's strange.... I was hoping it would have all gone away when the source hit 126 but sadly not....

once I've hit go a few times it spends 20mins doing the build like normal and finishes but builds no final exe.


(using the latest 1.15)

[spotted this at the end of my last attempted build if any help.... src\osd\windows\debugwin.c(16) : fatal error C1083: Cannot open include file: 'zmouse.h': No such file or directory
mingw32-make: *** [obj/winui/vmame/osd/windows/debugwin.o] Error 2
Finished!
0 Hours 1 Minutes and 20 Seconds Elapsed.]
« Last Edit: July 07, 2008, 06:56:34 pm by keirondrk »

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Re: Mame Compiler 64 v1.16 Released!
« Reply #195 on: July 07, 2008, 09:54:37 pm »
Version 1.16 Released

- Added support for compiling Mame 0126

keirondrk: Your right there was a problem with compiling 0126 which is now fixed in 1.16

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Re: Mame Compiler 64 v1.16 Released!
« Reply #196 on: July 07, 2008, 10:04:19 pm »
Strange. 1.15 worked for me. Maybe it was my options? ??? Athlon/MameUI?
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Re: Mame Compiler 64 v1.16 Released!
« Reply #197 on: July 08, 2008, 04:36:08 pm »
thanks !!! ;) will give it a shot but I'm sure it's all working now in your new 1.16...

 :notworthy:

[TheShanMan] yea the problem seemed option specific, it seemed that it was between
my intelcore2 option or my 64bit option...  [e6600 building on vista x64]

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Re: Mame Compiler 64 v1.16 Released!
« Reply #198 on: July 08, 2008, 05:05:10 pm »
just a note to say all is fine and dandy....

just built a mame32 fine and now building a standard using my optimizations...

thanks again headkaze.

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Re: Mame Compiler 64 v1.16 Released!
« Reply #199 on: July 19, 2008, 07:55:42 pm »
Thanks a lot headkaze. I just compiled one and it worked great!

  
 

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