Main > Main Forum

RE: New Addition to Tornado Spinner Line!

Pages: << < (4/5) > >>

Tiger-Heli:

Answering two quotes:  GroovyTuesday - The reason so many people want a DOT spinner is there basically is no authentic way to play the later levels otherwise.  The game used an up/down spinner and a Trigger joystick with trigger and thumb switch.  The easiest way to replicate this other than authentic controls is a standard spinner with two buttons nearby (up/down) and a trigger/thumb switch joystick, or a standard spinner with a PC joystick with 4 buttons, but you would still have to either take your hand off the spinner or off the fire button to press the up/down, so you can't play as well as in the original game.

PaigeOliver - Nice list! as someone who wants every arcade game playable (and on a low budget), I thought I would go through your list and point out alternatives, and add a couple myself -

Tron/Zaxxon Stick (not mentioned) - Happ Super with Raider Pro handle.

Ikari Warriors/SNK/Caliber .50 rotary joystick games - Authentic controls are available, but can also be played with Tron stick (above) and standard spinner, or Standard joystick and DOT spinner.


--- Quote ---Xybots sticks. Heavy 4-ways that rotate left and right slightly. (Game seems to support 8-ways, and plays great with them in MAME, but I played a real Xybots a while back, and those dudes were 4-ways).

--- End quote ---

KLOV lists this as 8-way with two buttons each, use a standard joystick (with OSCAR's restrictors if you need 4-way) and assign two buttons for rotate/left rotate/right (4 buttons used total), not arcade authentic, but it works.  Or a Tron stick with two buttons for rotate right and rotate left, or possible actual rotary joysticks.


--- Quote ---Vindicators sticks - Tank controls, twin up down sticks with fire buttons.

--- End quote ---

Uses the Tron stick hack above, but you need 4 of them for 2-player games.

--- Quote ---Assault sticks - Twin 4-ways with fire buttons.

--- End quote ---

Two of the Tron stick hacks above.

--- Quote ---Breakout/Pong/Avalanche spinner - Pot based instead of encoder based, different feel, and mildly different function.

--- End quote ---
Didn't realize this was pot-based, but games play fine with a standard spinner.

--- Quote ---Street Fighter 1 buttons - Those ones that you bash >as hard as you can to do different punches/ kicks.

--- End quote ---
Assume you mean the Convex Happ Competition buttons, don't think these are really required, although some authenticity is lost.

StarWars/Jedi/ESB/StunRunner/Hydra/Roadblaster yoke (I know RB is optical) (not mentioned) - Hack an original, or the Tron Hack would work, or a standard joystick with two buttons for Trigger and thumb functions.

--- Quote ---Paperboy yoke - Bike handles (Or any of the various motorcycle handle yokes from various games).

--- End quote ---
Star Wars yoke works well or any of the hacks mentioned for it.

--- Quote ---Lunar Lander controller - Analog up/down handle. Surprised I haven't seen one of these yet.

--- End quote ---
Standard joystick will work, but not arcade accurate.

--- Quote ---Major Havoc roller - Like a spinner, but a roller, would work for most spinner games if you rotated it 90 degrees.

--- End quote ---
A spinner would work.

--- Quote ---49 way optical sticks - Sinistar, some football game, and a few others.

--- End quote ---
Arch Rivals also, I think Pigskin was the football game. can basically use an analog joystick and advance MAME, but you really need Xiaou2's mod for the progressive centering.

--- Quote ---Hall effect joystick - Road Runner, I-Robot, Escape from the Planet of the Robot Monsters.

--- End quote ---
Assume these are like the P360's and a standard joystick will work fine.

--- Quote ---Wizard of Wor 9-way - 4 way stick with 2 positions in each direction.

--- End quote ---
According to KLOV, it had two contacts, one if held briefly in one direction and one if pressed further.  I assume MAME uses a time delay to emulate this, or you could use two standard joysticks.  Haven't ever played the game, so not sure.

720 degrees (not mentioned) spinner with a handle and calibration wheels - can be played using a standard spinner or standard 8-way depending on MAME build.

Frontline (not mentioned) - basically an 8-way with one direction constantly selected.  I assume a standard 8-way can be used.

--- Quote ---I am probably missing a ton of other weird controllers (Top Skater skateboard!!!!!).

--- End quote ---

and . . .

Prop Cycle - bicycle controller (pedals and gears)

Alpine Ski - hack a nordic track anyone?

Dance Dance Revolution - ummm?

that fire fighting game with the hoses and the 50" screen (not in MAME yet) thankfully :-).

And . . . a ton of others that I missed.

rampy:


--- Quote from: Tiger-Heli on April 21, 2003, 08:39:45 am ---
--- Quote ---Street Fighter 1 buttons - Those ones that you bash >as hard as you can to do different punches/ kicks.

--- End quote ---
Assume you mean the Convex Happ Competition buttons, don't think these are really required, although some authenticity is lost.

--- End quote ---

Hey tiger-heli ... originally on the first street fighter there were only 2 BIG buttons that you'd mash (it was raised and had a rubbery texture - kinda like something you'd hit with a mallet for an electronic strength test if you know what I mean).  

The buttons  were pressure sensitve so...  A light hit on the punch button would be a jab... a medium hit a medium, and a hard hit a fierce (and the equivalent action on the kick button)...  As neat as this was... the buttons always broke down and weren't common on other games so operators/further revisions of the game featured the now infamous 6 regular button spread.

*shrug* sorry to nitpick, just a clarification =P

rampy

Tiger-Heli:


--- Quote from: rampy on April 21, 2003, 11:17:57 am ---
--- Quote from: Tiger-Heli on April 21, 2003, 08:39:45 am ---
--- Quote ---Street Fighter 1 buttons - Those ones that you bash >as hard as you can to do different punches/ kicks.

--- End quote ---
Assume you mean the Convex Happ Competition buttons, don't think these are really required, although some authenticity is lost.

--- End quote ---

Hey tiger-heli ... originally on the first street fighter there were only 2 BIG buttons that you'd mash (it was raised and had a rubbery texture - kinda like something you'd hit with a mallet for an electronic strength test if you know what I mean).  

The buttons  were pressure sensitve so...  A light hit on the punch button would be a jab... a medium hit a medium, and a hard hit a fierce (and the equivalent action on the kick button)...  As neat as this was... the buttons always broke down and weren't common on other games so operators/further revisions of the game featured the now infamous 6 regular button spread.

*shrug* sorry to nitpick, just a clarification =P

rampy

--- End quote ---

Ah, thanks for the clarification, Never was much of a street fighter type myself!!!  Thanks!

Wienerdog:


--- Quote from: GROOVYTUESDAY on April 21, 2003, 04:02:40 am ---Whats the thought out there on this one?   Does the majority of players want this up and down motion in a spinner if it means an extra $120.00 or so roughly ?
--- End quote ---

"Death to the messenger." -pack of wild mame wienerdogs...

Actually, I don't think anyone is looking at the DOT spinner this way.  I think I speak for most of the people you are referring to when I say that the up/down does not negatively affect other games.  So... should you spend $80 on a spinner, or $100 on a DOT spinner.  I must have DOT on my cab, so I will spend the extra $20.  I do not see a need to have a standard spinner in addition to an Oscar DOT piece of art, I mean spinner.

Tiger-Heli:


--- Quote from: Wienerdog on April 21, 2003, 01:37:31 pm ---
--- Quote from: GROOVYTUESDAY on April 21, 2003, 04:02:40 am ---Whats the thought out there on this one?   Does the majority of players want this up and down motion in a spinner if it means an extra $120.00 or so roughly ?
--- End quote ---

"Death to the messenger." -pack of wild mame wienerdogs...

Actually, I don't think anyone is looking at the DOT spinner this way.  I think I speak for most of the people you are referring to when I say that the up/down does not negatively affect other games.  So... should you spend $80 on a spinner, or $100 on a DOT spinner.  I must have DOT on my cab, so I will spend the extra $20.  I do not see a need to have a standard spinner in addition to an Oscar DOT piece of art, I mean spinner.

--- End quote ---

I was going to make the same point, most people want some spinner,  so it's not an extra $120.00.  (Compared to the Model 3, it is an extra $58, but you have to weigh out what being able to play one game with authentic controls is worth.)

Pages: << < (4/5) > >>

Go to full version