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RE: New Addition to Tornado Spinner Line!
SlikStik-Christian:
--- Quote from: OSCAR on April 20, 2003, 02:07:12 pm ---
--- Quote from: SlikStik-Christian on April 20, 2003, 10:26:08 am ---The exact depth of the shaft hole is still being determined but I am sure it will be able to be mounted in a position on your DOT spinner shaft allowing for it to be pushed down, up is already a given.
--- End quote ---
Okay. I'm glad you are sure, because when I was testing the DOT spinner with various different knobs (I have filing cabinet drawer full of different styles) I did find a couple that caused the problem I mentioned. That's why I brought it up in the first place.
--- Quote ---Ultimately instead of trying to reproduce an old technology, we tend to basically just use the functionality of it in producing our original current and future products.
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LOL! I guess if by recreating the original controls that these games were designed to be played with is "old technology", then I'm guilty of that. :)
My interests lie in alternatives, not competition. Anyone that thinks I consider SlikStik my competition doesn't know me very well. I'm a gamer and BYOAC'er, man! The more alternatives that are available, the better it is for everyone, myself included.
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Oscar,
I think it
OSCAR:
--- Quote from: SlikStik-Christian on April 20, 2003, 03:55:58 pm ---The reason I stated to you in my previous reply that I thought our new spinner top would be compatible with the up & down motion of your DOT spinner is because the set screws will be very close to the bottom of the knob, allowing for it to be mounted a little higher on the shaft and giving it space to be pushed down.
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That was all I was asking about the first time, but your reply didn't address it other that saying you were sure it was okay. I was just looking for some clarification.
--- Quote ---Who knows what the future holds, I just may have to adapt up & down moments into the Tornado as well...
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I don't doubt it. ;)
shmokes:
--- Quote ---Possibly, as long as it doesn't hamper the push action, meaning that the skirt doesn't contact the control panel before the leaf switch contact is made.
--- End quote ---
Does the skirt spin with the knob? I like the idea of the skirt having permanent contact with the control panel and the knob spinning independantly of it. Ideally the knob would also have an updown motion independant of the skirt which would, once again, remain stationary -- flush with the CP.
Looking at the picture I assumed this was how it worked (well not necessarily the up/down bit, but the rest of it).
Am I making sense?
edit: added quote from Oscar
GroovyTuesdaY:
Maybe its just me, but it would seem kind of overkill to design a separate spinner for just ONE game. Unless there are some other games out there that use the up and down motion of a spinner ? I would think that unless your a DIEHARD discs of tron fan a normal spinner MORE then works for me and would find it hard to justify adding another spinner just for DOT.
Whats the thought out there on this one? Does the majority of players want this up and down motion in a spinner if it means an extra $120.00 or so roughly ?
Just some food for thought....... :)
"Don't kill the messenger trinity" -cipher - the matrix - lol
paigeoliver:
Discs of Tron is one of those freaky games that people go nuts over. There are plenty of games with funky controls that people wouldn't think twice of trying to replicate, but Discs of Tron is different. People really DO want that for their cabinet. That is the same reason that so many people want Tron sticks, while totally ignoring other weird controls like ...
Xybots sticks. Heavy 4-ways that rotate left and right slightly. (Game seems to support 8-ways, and plays great with them in MAME, but I played a real Xybots a while back, and those dudes were 4-ways).
Vindicators sticks - Tank controls, twin up down sticks with fire buttons.
Assault sticks - Twin 4-ways with fire buttons.
Breakout/Pong/Avalanche spinner - Pot based instead of encoder based, different feel, and mildly different function.
Street Fighter 1 buttons - Those ones that you bash as hard as you can to do different punches/ kicks.
Paperboy yoke - Bike handles (Or any of the various motorcycle handle yokes from various games).
Lunar Lander controller - Analog up/down handle. Surprised I haven't seen one of these yet.
Major Havoc roller - Like a spinner, but a roller, would work for most spinner games if you rotated it 90 degrees.
49 way optical sticks - Sinistar, some football game, and a few others.
Hall effect joystick - Road Runner, I-Robot, Escape from the Planet of the Robot Monsters.
Wizard of Wor 9-way - 4 way stick with 2 positions in each direction.
I am probably missing a ton of other weird controllers (Top Skater skateboard!!!!!).