Could someone summarize the differences? How is mapping in LEDBlinky an advantage for a complicated control panel?
Well, maybe that wasn't the best way to explain it. My cp was designed to use different buttons layouts for different games. Since I planned on remapping the control inputs on a game-by-game basis, I needed a LED plug-in that could handle these dynamic changes - hence LEDBlinky was born.
There are other differences between the two plug-ins, but these fall more into bling type features - speech, attract mode animations, lighting controls as you scroll through games lists, etc. My guess is that both plug-ins will eventually match each other for this type of stuff.
Here's some pics of my panel with the buttons lit. The pictures don't do the Electric Ice buttons justice.
The 1st picture shows the buttons lit for MaLa. I chose color pairs for different functions (next list/previous list, next emulator/previous emulator, volume up/volume down). The game start button blinks red - very cool!
The 2nd picture shows the buttons lit for NBA Jam using the standard P1/P2 control mapping. It's hard to tell from the pic, but using controls.ini (thanks to Headkaze), each player has a red, white, and blue button.
The 3rd picture shows the buttons lit for Asteroids (white buttons). In this case I remapped the controls to more realistically match the original game. I also used the "Always Active" option to light the admin buttons (volcano's in the upper left).