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MaLa v1.0 RC8 available

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swindus:

--- Quote from: youki on October 19, 2006, 12:01:52 pm ---Hi,

I guess you could store the game name and other info  in a member variable of your plugin on the GameSelected event.  Then re-use it on the Start Event.

I suppose the Start event , Start the selected game , not an other??

No?

--- End quote ---

Right, thats the way to do it.

swindus:

--- Quote from: fatfingers on October 19, 2006, 11:52:13 am ---One other comment.  In your API shouldn't you include a malaplugin.h file that defines what all the structures are?  This way each plugin developer would not have to write/copy their own?  It seems like it might save lots of "oh, you forgot field xyz in your EventEmulator structure" issues.

--- End quote ---

Just rename the file MaLaEventLogger.h from the demo plugin to malaplugin.h.  ;)

Angry_Radish:
How are you passing a map on game end? I'm still unable to get this to work
Thanks!

swindus:
Put the parameter (your map) in the field 'Default config (MaLa)' on this tab. Everytime you quit a game the encoder exectable is launched with this parameter.

fatfingers:

--- Quote from: swindus on October 19, 2006, 12:25:14 pm ---
--- Quote from: youki on October 19, 2006, 12:01:52 pm ---Hi,

I guess you could store the game name and other info  in a member variable of your plugin on the GameSelected event.  Then re-use it on the Start Event.

I suppose the Start event , Start the selected game , not an other??

No?

--- End quote ---

Right, thats the way to do it.

--- End quote ---

Yes, I thought of doing that, it just seems a little goofy to me, that's all.  I'll try it that way.

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