Front End Support > MaLa Frontend
MaLa v1.0 RC8 available
swindus:
--- Quote from: youki on October 19, 2006, 12:01:52 pm ---Hi,
I guess you could store the game name and other info in a member variable of your plugin on the GameSelected event. Then re-use it on the Start Event.
I suppose the Start event , Start the selected game , not an other??
No?
--- End quote ---
Right, thats the way to do it.
swindus:
--- Quote from: fatfingers on October 19, 2006, 11:52:13 am ---One other comment. In your API shouldn't you include a malaplugin.h file that defines what all the structures are? This way each plugin developer would not have to write/copy their own? It seems like it might save lots of "oh, you forgot field xyz in your EventEmulator structure" issues.
--- End quote ---
Just rename the file MaLaEventLogger.h from the demo plugin to malaplugin.h. ;)
Angry_Radish:
How are you passing a map on game end? I'm still unable to get this to work
Thanks!
swindus:
Put the parameter (your map) in the field 'Default config (MaLa)' on this tab. Everytime you quit a game the encoder exectable is launched with this parameter.
fatfingers:
--- Quote from: swindus on October 19, 2006, 12:25:14 pm ---
--- Quote from: youki on October 19, 2006, 12:01:52 pm ---Hi,
I guess you could store the game name and other info in a member variable of your plugin on the GameSelected event. Then re-use it on the Start Event.
I suppose the Start event , Start the selected game , not an other??
No?
--- End quote ---
Right, thats the way to do it.
--- End quote ---
Yes, I thought of doing that, it just seems a little goofy to me, that's all. I'll try it that way.
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