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MaLa v1.0 RC8 available

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fatfingers:

Sounds to me that we could now use the plugin to determine when a game was selected and then apply the proper maps for that game?  That is, if we don't want to use the fields already in existence in the gui?  I might try it just 'cuz it would be fun.

edge:
Swindus,
The plugin capability opens up so many options.  Nice job!

Fatfingers,
I think a plugin for Ultimarc / GGG 49-way sticks is a great idea... Good luck.

As for the LEDwiz plugin, more news to follow later this week.  :angel:

loadman:

--- Quote --- Swindus,
The plugin capability opens up so many options.  Nice job!
--- End quote ---

If a developer wants to he/or she can make other Plugins for example 'BetaBrite LED Display' or something

fatfingers:

After more looking into this, it doesn't look like I can use this API to apply maps on a game by game basis.  This is because I don't want to apply maps at select time (do I?  Isn't select time just when the game is highlighted???) I want to apply maps at game start and end time.  The end time is currently fine since I can just apply a generic 4 or 8 way map on each game end.  But, the start event doesn't give me any game information (not even a game name) like the game selected event does, so I have nothing to go on to determine which map should be applied.

One other comment.  In your API shouldn't you include a malaplugin.h file that defines what all the structures are?  This way each plugin developer would not have to write/copy their own?  It seems like it might save lots of "oh, you forgot field xyz in your EventEmulator structure" issues.

Thanks for the cool plugin system!  8)


youki:
Hi,

I guess you could store the game name and other info  in a member variable of your plugin on the GameSelected event.  Then re-use it on the Start Event.

I suppose the Start event , Start the selected game , not an other??

No?

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