Front End Support > MaLa Frontend
MaLa v1.0 RC8 available
fatfingers:
Sounds to me that we could now use the plugin to determine when a game was selected and then apply the proper maps for that game? That is, if we don't want to use the fields already in existence in the gui? I might try it just 'cuz it would be fun.
edge:
Swindus,
The plugin capability opens up so many options. Nice job!
Fatfingers,
I think a plugin for Ultimarc / GGG 49-way sticks is a great idea... Good luck.
As for the LEDwiz plugin, more news to follow later this week. :angel:
loadman:
--- Quote --- Swindus,
The plugin capability opens up so many options. Nice job!
--- End quote ---
If a developer wants to he/or she can make other Plugins for example 'BetaBrite LED Display' or something
fatfingers:
After more looking into this, it doesn't look like I can use this API to apply maps on a game by game basis. This is because I don't want to apply maps at select time (do I? Isn't select time just when the game is highlighted???) I want to apply maps at game start and end time. The end time is currently fine since I can just apply a generic 4 or 8 way map on each game end. But, the start event doesn't give me any game information (not even a game name) like the game selected event does, so I have nothing to go on to determine which map should be applied.
One other comment. In your API shouldn't you include a malaplugin.h file that defines what all the structures are? This way each plugin developer would not have to write/copy their own? It seems like it might save lots of "oh, you forgot field xyz in your EventEmulator structure" issues.
Thanks for the cool plugin system! 8)
youki:
Hi,
I guess you could store the game name and other info in a member variable of your plugin on the GameSelected event. Then re-use it on the Start Event.
I suppose the Start event , Start the selected game , not an other??
No?
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