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Author Topic: Xcelerator - Xbox driving cab  (Read 66948 times)

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Re: Xcelerator - Xbox driving cab
« Reply #280 on: November 07, 2007, 06:33:38 pm »
 :notworthy:
Awesome job!

I'll be stealing many ideas from you.

brandon

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Re: Xcelerator - Xbox driving cab
« Reply #281 on: November 14, 2007, 02:57:07 am »
Excellent work!!!! here's your next project.... :D

[youtube]http://www.youtube.com/watch?v=7mzbrOhtx4A[/youtube]

theCoder

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Re: Xcelerator - Xbox driving cab
« Reply #282 on: November 14, 2007, 10:00:21 am »
Very cool.  I've driven a couple of similar PC based prototype simulators.  One was based on the steering wheel and pedal inputs.  Not that great.  The other used a game designed for the hardware.  The experience is awesome.  The real trick is getting the software vendors to include feedback signals out of their games.  The motor / hydraulic systems need to come down in price as well.  This should happen over the next few years.  I looked into building one with hydraulics but could not justify the $8-15k in parts.  Perhaps the Xcelerator project will be ready for an upgrade in a few years?

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Re: Xcelerator - Xbox driving cab
« Reply #283 on: November 14, 2007, 11:46:19 am »
the guy in the youtube vid said he built his for less than 1000 euros and with windshield wiper motors :)

ChadTower

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Re: Xcelerator - Xbox driving cab
« Reply #284 on: November 14, 2007, 01:09:14 pm »

I have seen a couple of prototype feedback data transformers that feed off the audio... it has to be done for each game but you can specify an audio frequency range for certain types of physical feedback, like engine revs or tire screeches.  Very early stuff and not anything like a market ready product, though.

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Re: Xcelerator - Xbox driving cab
« Reply #285 on: November 14, 2007, 11:42:59 pm »
Perhaps the Nintendo or MS will come out with a breakthrough platform.  Our best bet for flexibility will probably always be a PC. 

Less than 1000 Euros huh?  Hummmm.  It will have to wait.  I've already got a driving cab.  I'm already mulling over ideas for my next "cab" for after I finish the TimeSink project. 

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Re: Xcelerator - Xbox driving cab
« Reply #286 on: November 15, 2007, 09:06:22 am »

A shed that doubles as a space flight simulator.  Think planetariums.