Software Support > PowerMAME
PowerMAME - New Derivative Build
Tiger-Heli:
--- Quote from: Dav on February 03, 2006, 10:07:34 am ---
--- Quote from: JoyMonkey on February 03, 2006, 09:41:13 am ---
--- Quote from: MikeQ on February 02, 2006, 04:30:02 pm ---Something I'd also like to see get looked at is adding the "save state" stuff that Aaron wants. He hinted that we will lose hiscores.dat at some point and if someone implements "save state", then this will give us a better and permanent solution.
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Ah, I wondered why Savestate Status for every game now shows up in listxml. A whopping 5593 out of 5942 games officially don't support savestate in 0.103, though I notice that others do seem to work even though it says it's not working when you save.
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Yes, hiscore.dat is a hack that causes a lot of problems and doesn't always work correctly. The goal of the savestate plan is to emulate that the machine is always running instead of booting every time you run it. This has a number of possible advantages, hi scores automatically just work and boot times for games should improve.
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Ah, I didn't realize this was what it meant -
So if I understand correctly, you set SaveState 1 on in mame.ini and the game starts where it was last running, without you having to F7 to save and Shift-F7 to load state (or however it works currently). . .
I like the idea!!!!
Kinda makes -skipstartupframes a little bit overkill, though!!!!
SirPoonga:
http://free.hostdepartment.com/S/SirPoonga/hacks.html
most of these have been obsoleted. though I could see some of the old ctrlr file hacks still being used by BYOACers, mainly the buttonx and playerx hacks. The input system has since changed twice, hence why I haven't kept them up to date. I think someone else did a better job at artwork_filledges too. I know the artwork system has changed since too. I spent quite abit of time figuring out the math behind that and it changed :(
XtraSmiley:
MikeQ,
First let me say thanks, from me and the community. Second, please include some type of GUI because many of us have a tough time without one.
Third, this is in no way not supporting you, but do we need another version of MAME out there? Is there no way to get this stuff into regular MAME? If not, by all means, lets do this, I'll help in any way I can (joystick, button, input device reviews, testing etc) but if there is a way to work this out with Aaron and get it in regular MAME, have we tried it?
Again, this is a post to totally, 100% support you, but just making sure the other avenue has been checked out.
Thanks again.
quarterback:
Might it be time to change the name of this thread so it doesn't sound like an angry Pay-Per-View event?
SirPoonga:
--- Quote from: XtraSmiley on February 03, 2006, 12:15:47 pm ---Third, this is in no way not supporting you, but do we need another version of MAME out there? Is there no way to get this stuff into regular MAME? If not, by all means, lets do this, I'll help in any way I can (joystick, button, input device reviews, testing etc) but if there is a way to work this out with Aaron and get it in regular MAME, have we tried it?
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No, because some of hte stuff mamedevs won't care about or think shouldn't be in mame.
Some stuff that scomes out of this might make it into mame. For example, I worked on the analog handling of 49way for arch rivals with urebel for analog mame. That ended up in official mame. But there are other things, such as something specific to windows, that they won't accept.
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