Software Support > PowerMAME
PowerMAME - New Derivative Build
Tiger-Heli:
--- Quote from: RetroJames on February 02, 2006, 10:33:51 pm ---Stats. I would love a statistical reporting mechanism that you could turn on that would output things like:
Most Popular Game
Times / Dates of overall usage, specific game usage
How much "$" the cabinet has made to date (pretending each game was worth a quarter)
lots of others...
--- End quote ---
That's about the same as the coin counter idea, which I just said we might NOT want to incorporate. One thing I DON"T want to do is turn this thread into a:
My idea is awesome, it needs to be in PowerMAME!
Your idea sucks, I'm quitting the project if it gets added!
Debate, but this does show why we need to decide early on how we will determine what gets added or not added (and ultimately, at this point it's MikeQ's baby, unless he decides to step down and hand it off to someone else, and I'm not recommending that either).
JoyMonkey:
Ooh! ooh! I somehow missed this thread yesterday; this is awesome!
Though I don't think it'd be possible, it would be so great to have hiscores in an easily readable format like RetroJames suggested; it would be sweet to have hiscore data displayed from a frontend.
Stats could have it's uses; credit counting could never be a good thing, but 'most played' and 'most recently played' stats would be nice (although that's something that might be better applied to a frontend than within Mame itself).
markrvp:
Just offering my support. Like Kremmit, I have a lot of controls so I would be happy to test for you. I can't program (at all), but I can play games.
JoyMonkey:
--- Quote from: MikeQ on February 02, 2006, 04:30:02 pm ---Something I'd also like to see get looked at is adding the "save state" stuff that Aaron wants. He hinted that we will lose hiscores.dat at some point and if someone implements "save state", then this will give us a better and permanent solution.
--- End quote ---
Ah, I wondered why Savestate Status for every game now shows up in listxml. A whopping 5593 out of 5942 games officially don't support savestate in 0.103, though I notice that others do seem to work even though it says it's not working when you save.
Dav:
--- Quote from: JoyMonkey on February 03, 2006, 09:41:13 am ---
--- Quote from: MikeQ on February 02, 2006, 04:30:02 pm ---Something I'd also like to see get looked at is adding the "save state" stuff that Aaron wants. He hinted that we will lose hiscores.dat at some point and if someone implements "save state", then this will give us a better and permanent solution.
--- End quote ---
Ah, I wondered why Savestate Status for every game now shows up in listxml. A whopping 5593 out of 5942 games officially don't support savestate in 0.103, though I notice that others do seem to work even though it says it's not working when you save.
--- End quote ---
Yes, hiscore.dat is a hack that causes a lot of problems and doesn't always work correctly. The goal of the savestate plan is to emulate that the machine is always running instead of booting every time you run it. This has a number of possible advantages, hi scores automatically just work and boot times for games should improve.
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