Software Support > PowerMAME
PowerMAME - New Derivative Build
Santoro:
--- Quote from: quarterback on February 03, 2006, 12:18:44 pm ---Might it be time to change the name of this thread so it doesn't sound like an angry Pay-Per-View event?
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I agree. Makes it sound like we are somehow taunting them.
MikeQ:
--- Quote from: Dav on February 03, 2006, 10:07:34 am ---
--- Quote from: JoyMonkey on February 03, 2006, 09:41:13 am ---
--- Quote from: MikeQ on February 02, 2006, 04:30:02 pm ---Something I'd also like to see get looked at is adding the "save state" stuff that Aaron wants. He hinted that we will lose hiscores.dat at some point and if someone implements "save state", then this will give us a better and permanent solution.
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Ah, I wondered why Savestate Status for every game now shows up in listxml. A whopping 5593 out of 5942 games officially don't support savestate in 0.103, though I notice that others do seem to work even though it says it's not working when you save.
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Yes, hiscore.dat is a hack that causes a lot of problems and doesn't always work correctly. The goal of the savestate plan is to emulate that the machine is always running instead of booting every time you run it. This has a number of possible advantages, hi scores automatically just work and boot times for games should improve.
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This would be a valuable debugging tool too. You save a game right at the point where a bug occurs so you don't have to play it for 3 hours just to find a bug.
RayB:
How about a Save State that actually WORKS. I'm so glad I didn't include save/load admin buttons on my cab. Most games I saved progress on crap out and act all buggy when I then load.
I'm mostly interested in this version of MAME supporting the keyboard LEDs as player start indicators in ALL games, not just the Atari ones.
MikeQ:
--- Quote from: XtraSmiley on February 03, 2006, 12:15:47 pm ---MikeQ,
First let me say thanks, from me and the community. Second, please include some type of GUI because many of us have a tough time without one.
Third, this is in no way not supporting you, but do we need another version of MAME out there? Is there no way to get this stuff into regular MAME? If not, by all means, lets do this, I'll help in any way I can (joystick, button, input device reviews, testing etc) but if there is a way to work this out with Aaron and get it in regular MAME, have we tried it?
Again, this is a post to totally, 100% support you, but just making sure the other avenue has been checked out.
Thanks again.
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This and a couple of other threads this week have been all about how the MAMEdevs don't want to support some of the ideas/changes we need in order to play games with real controls. This is the reason for doing this. It is also so that we can consolidate some of the versions of mame into one.
Santoro:
Support for Serial LCDs would be cool, so that the FEs didn't have to code it separately. (simply dumping romname.lcd to the serial port before launching the game)
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