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Author Topic: What's the best solution for a yoke in VectorMame?  (Read 1063 times)

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shawnzilla

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What's the best solution for a yoke in VectorMame?
« on: January 31, 2006, 06:01:25 pm »
What is the best route to go if I'm wanting to build a yoke to play StarWars in  Vectormame. Meaning -- I'll be using a DOS machine.

For example, if I build a twistygrip yoke, will it automatically work in DOS?

 ???

Thanks!

mark shaker

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Re: What's the best solution for a yoke in VectorMame?
« Reply #1 on: January 31, 2006, 06:53:54 pm »
Use "Jude's Star Wars Hack" which wires the yoke to a  PC Joystick Connector.

That is 100% DOS compatible.

   - Mark