April 26, 2024, 09:56:08 am
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OK people, dont kill me for bringing this thread back after 5 years. It is the most recent one on the topic, and I wanted to know where SSF stands today. Do we have features in current MAME builds that make SFF obsolete?If not, does anyone still have the SFF patch code from Steve's old site (now dead)? I'd like to add to my own compile... thanks
I wish these links were not dead. Can't find the patch or the database anywhere for these.
0.103You can download it now (from here), but it is preliminary. There is a change I'm making to the movie making code which is not included, and there is a feature I want to add to the CPMaker GUI before I make the final release. The preliminary release does have the -ssf and -ssf_file options implemented.
Right. SSF all the way.....New host for website: http://www.silverfoxy.f2s.com/New SSF.txt database page: http://www.silverfoxy.f2s.com/ssf.htmlCurrently database is based on a vdb file set for Mame 0.99 or so (ie the first frame from Buddabing's attract movie mame). It also has the handmade ones from the original ssf.txt (from 2600?) which is around 100 games, and I've also put all the neogeo games this same as I believe they all boot exactly the same way/time. This leaves a LOT of errors. Lots of readings will be too high, I've not done any checking. But as anyway corrects them/finds there own, email me silver@silverfoxy.f2s.comand I'll update the list.While we are at it, can anyone check the ssf patch still works on mame. And can anyone modify it just to pick up a single ssf.txt file instead of looking for the frame in each games .ini file?
You can find the boundary.txt at Silver's website.
For anyone unfamiliar with Skip_Startup_Frames:Fast_Startup_Frames (FSF) and Skip_Startup_Frames (SSF) are extra options that that can be added to a custom build of Mame using patch files by SA Dev.