So does anyone know if there are plans to support the mouse wheel?
I'll look into adding it to Mame:Analog+. The standard mame won't add it until it can re-assign any mouse axis to any game axis (like you can buttons), and mame can't do that with mouse axis yet. Analog+ can assign the axis, so it shouldn't be too hard to add, I hope.

(opps, opened my big mouth, didn't I?)
One thing about the mouse wheel; it is usually
much coarser resolution than the normal X & Y axis, and the mouse driver often sets it so one turn-snap equals about 10-25 "pixels" on the X or Y axis. The smooth spinning mouse wheels might be not as coarse; I haven't tested the output of one (ie, I don't have one).
I was refering to mounting an optical mouse upside down just next to the trackball. Of course you would have to invert x y directions but I see no reason why it would not work.
It was talked about before. IIRC, two people tried it and neither got it to work: It was hard to place the ball so it was the right distance and angle from the optical sensors on the mice test. The sensors are designed to work the distance the mouse positions it above the table, parallel to the bottom of the mouse on a (mostly) flat surface. Also, most trackballs are too smooth & shiny for most optical mice to read off of. But the newer optical generations are getting better, so you could try it. Beware you were warned that others tried and gave up.
However, if you get it working, please post what you did.
