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Author Topic: MAME Movie Maker released  (Read 179194 times)

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cdbrown

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Re: MAME Movie Maker released
« Reply #760 on: October 04, 2005, 09:11:23 pm »
Good work Budda - any chance you could give some instructions on how to get this to run - ie what code is required to produce the mng in the first place.  Can it be automated to do each game in turn?

Buddabing

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Re: MAME Movie Maker released
« Reply #761 on: October 04, 2005, 09:46:06 pm »
Good work Budda - any chance you could give some instructions on how to get this to run - ie what code is required to produce the mng in the first place.
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cdbrown

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Re: MAME Movie Maker released
« Reply #762 on: October 04, 2005, 09:51:48 pm »
Thanks again - I think I'll just run the MMM to get my vids.  This way may be good for those that create a silly video that shows the plot of the game but no gameplay.

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Re: MAME Movie Maker released
« Reply #763 on: October 07, 2005, 01:51:32 pm »
It looks like my -makemovie change was rejected by MAMEdev. A patch I submitted after the -makemovie change was accepted, so I'm pretty sure about the rejection.

It's possible, though, that they'll add it after I better explain the motivation behind it.

I think I'll rename the option -mngwrite <string> instead of -makemovie. That way it is similar to -wavwrite which is already in MAME.

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