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Author Topic: Dreamcast to arcade monitor: Complete (update)  (Read 20957 times)

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Frosty

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Dreamcast to arcade monitor: Complete (update)
« on: May 27, 2005, 02:46:57 am »
I've done a good amount of searching and found some good answers, but had a few remaining questions regarding attaching a Dreamcast to a standard resolution arcade monitor...

I recently purchased a Dreamcast VGA cable (see below), but I don't think this alone will allow me to hook up the Dreamcast to the monitor. Most threads I've seen (for example, this one) talk about a VGA box that needs to be hacked to output the 15hHz signal for the arcade monitor. Is this a requirement or will the cable I have--once stripped down and hacked for RGB & sync--work on its own?
« Last Edit: June 08, 2005, 10:26:39 am by Frosty »

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #1 on: May 27, 2005, 06:25:23 am »
Is there any reason you cant get a scart cable and use that? I recall seeing a schematic for a sync seperator somewhere online that used an off the shelf chip and a handfull of other components if you need to go that far.

Frosty

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #2 on: May 27, 2005, 12:54:16 pm »
I guess I could...but I'm here in the States and want to see if I can get this baby up and running without buying any additional parts.

Dave_K.

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #3 on: May 27, 2005, 07:00:26 pm »
Although possible, I imagine hacking that VGA cable pictured would be much more difficult than hacking a vga "box".  What you need to do is remove one of the wires from ground, which means you have to tear into it somewhere.  Its easy to open up a vga box...I don't know how you will open this cable and do it.

Unfortunally, you'll be on your own.
Good luck.

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #4 on: May 27, 2005, 07:03:16 pm »
Is there any reason you cant get a scart cable and use that? I recall seeing a schematic for a sync seperator somewhere online that used an off the shelf chip and a handfull of other components if you need to go that far.

You can certainly hack a scart cable, but building the LM1881 circuit is usually more technical than people on this board can handel.  On the other hand, unscrewing a VGA box and snipping one wire is about as simple as you can get.

Frosty

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Dreamcast to arcade monitor: a few remaining questions...
« Reply #5 on: May 28, 2005, 03:51:36 pm »
Dave--

Yeah, I thought this was the case.

Dave_K.

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #6 on: May 28, 2005, 04:55:42 pm »
What you have there is a "VGA" cable...so it grounds out both pins 6+7 on the dreamcast AV connector, which enables 31khz output.  If only pin 7 is grounded, then the cable will output 15khz.  The hack for the VGA box is to snip wire #6 (so it no longer connects to the Dreamcast AV connector).

This is all covered in the Game Consoles FAQ on this site (I wrote it back in 2002).  I think some people don't even know the rest of this site exists.
http://arcadecontrols.com/arcade_consoles.shtml#dc2arcade
« Last Edit: May 28, 2005, 04:58:03 pm by Dave_K. »

Frosty

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #7 on: May 28, 2005, 05:40:40 pm »
Thanks for clearing up the confusion--I thought that the 6/7 ground pins had something to do with the 15/31 kHz signal, but should have looked a little further on the site <grin>.

I'll post again with the results of the progress...

forbiddenlyrics

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #8 on: May 29, 2005, 02:24:16 am »
Snipping wire 6 on my VGA box worked great for me and I got my dreamcast working on my arcade monitor on my first try. I don't know about the VGA cable you are you using but I assume it is pretty similar to a VGA box. If you need any help just PM me and I'll try my best!

Frosty

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #9 on: May 30, 2005, 01:48:20 pm »
Thanks Forbidden...I'm gonna give this a shot at some point this weekend and see how it goes.  I'll post with details...

stellarola

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Re: Dreamcast to arcade monitor: a few remaining questions...
« Reply #10 on: June 04, 2005, 12:06:56 am »
Once you tear into the cable, be sure to use a multimeter to check which pin it tis  ;).

Frosty

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Dreamcast to arcade monitor: Complete (update)
« Reply #11 on: June 08, 2005, 10:32:37 am »
For anyone who's interested, here's the results of this weekend's work.  More details on the next post...

Frosty

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Dreamcast to arcade monitor: Complete (update)
« Reply #12 on: June 08, 2005, 11:05:43 am »
Well, after tearing into the Dreamcast VGA cable, the results are pretty good...

First, I removed the 15 pin D-sub connection from the cable and mapped the wire colors to the corresponding outputs (multimeter not available to me at that point).

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #13 on: June 08, 2005, 01:04:53 pm »
That being said, anyone see any problems with having both the DC VGA cable and regular VGA cable wired at the same time?

Yes, you shouldn't be mixing the ground wires from one system (DC) with another system (PC).  If you have both on at the same time, you have a potential to do lots of damage to one or both systems!

I've herd it said a thousand times, that ground is a ground is a ground.  This is true, only if your ground is referencing a single power source.  The minute you introduce another power supply, now grounds can have different "potential".  This is what causes fuses to blow in one or both systems.

Frosty

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #14 on: June 08, 2005, 07:49:11 pm »
Good point.  Aside from seperating the grounds (yeah, I heard the ground is a ground line, too), you think I'd face any other issues?

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #15 on: June 08, 2005, 08:50:29 pm »
Good point.  Aside from seperating the grounds (yeah, I heard the ground is a ground line, too), you think I'd face any other issues?

Well besides the ground lines, you don't want to mix any of the other lines as they may drain some of the sigal.  In my setup, I hacked a single VGA extenstion cable to my arcade monitor.  I then plug this cable into my vga box or pc.  Its that simple. 

Since your vga box is a cable unto itself, it complicates things as now you need a seperate cable for PC and DC.  Its not very friendly to reach behind the monitor and unplug/replug the molex connector for your particular setup.  So I'd recommend just getting a db9 switch box, and hacking one more extension cable like I did.  Then you can more easily switch between the two and keep them isolated at the same time.

stellarola

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #16 on: June 10, 2005, 02:18:56 am »
Dude, yea don't mix the wires like that. You should get a VGA switch box A/B style  8).

Frosty

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #17 on: February 17, 2006, 10:00:43 pm »
Here's a pic of the VGA cable with pin 6 removed for only a 15 kHz signal output.  Also, here's the list of the colors of the VGA cable and their corresponding output.  Each cable may have diffrent colors, but if it's the same model as I have, it will probably match up....


DC cable       Monitor
White   Ground
Green   R
Blue   G
Yellow   B
Orange   V sync
Black   H sync
« Last Edit: February 17, 2006, 10:10:23 pm by Frosty »

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #18 on: February 18, 2006, 12:57:53 am »
Dam ! thanx for the images Frosty!!!

I have the exact same cable and use a J-PAC ...just needed 3 220Uf caps on R,G,B but thanx to you I know exctly where they are now...Its one of those projects that have been on the backburner waiting for a nice easy diagram...I dont have a line checker so its been tough to do until now!

Thanx again!

J-PAC gives white image without (3) 220Uf caps on RGB because it gets overloaded...adding the caps is only necessary for J-PAC owners.


Frosty

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #19 on: February 18, 2006, 11:11:55 am »
Nice! Glad I could help.  I figured the colors on the cable are pretty universal...

Those are two good looking cabinets you have there.  That vertical candy looks great!

TheOtherBob

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #20 on: March 21, 2006, 01:01:56 pm »
I'd like to thank you for the pics too.  :)  I didn't look close enough at this thread while searching for ideas on hooking up my Dreamcast to my Daytona sitdown.... I thought I'd need to get an actual box type adapter.  But seeing how you just ganked pin 6 out like that seems simple enough.  I realize I won't easily be able to use it on a regular vga monitor after that but that won't bother me much.... if I ever need to, I'll just buy another adapter...

Now I just gotta figure out how to properly hack a Daytona steering wheel into the Dreamcast.....


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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #21 on: March 26, 2006, 07:08:25 am »
I would like to thank you for the pics and info also. I finally got the Dreamcast to work on my New Astro City.


-------------------------------------------------------------------------------------------

So I tried the SCART way and it's currently a failure. heh.
Then I tried using the VGA cable to JPAC with the 6 pin removed but got the rolling screen (cause the H&V sync wires weren't twist?) and it would fade out to black after some seconds. (http://forum.arcadecontrols.com/index.php?topic=9451.0) <-Like in this post.
So then came the scissors  as you can see. I cut off the end of the vga cable and did it this way.
-------------------------------------------------------------------------------------------


Also I read somewhere That it's not good to run just the arcade monitor and its bad for the power supply. So what are you guys doing?

*My ultimarc PS2 AV to JPAC the black color on screen is pretty dark? Is anyone else like this? Should I add the 220uF to R,G,B? And which color is what on the ultimarc PS2 AV. Like the R,G,B or is the actually wire the right color?

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #22 on: March 26, 2006, 11:59:49 am »
So you are basically using your astro as a TV only? (since I don't see any controls hooked up to your fingerboard). 

Ideally you'd want some sort of load on the +5 (maybe also the +12) lines, so the regulator circuit in your power supply doesn't burn out over time without load.  You probably saw some of my old posts on this.  What someone suggested was to use a simple +5 (and maybe a +12) led/lamp/small-bulb wired to the board to give it some load.  I never finished building my custom DC->Jamma adapter, as I opted for an MGCD boad (which also has an audio amp onboard).
« Last Edit: March 26, 2006, 12:02:07 pm by Dave_K. »

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #23 on: March 26, 2006, 01:16:02 pm »
I'm trying to use the original DC controllers and solder it to the buttons and joysticks. I'm  following the DC>JAMMA controller part, but I dont get it. I'm missing something.What does he mean by control line? What about ground? Anyone have any images of the dreamcast controller to joystick and buttons that I can see. I tried 1 button, I soldered that one wire from the DC controller X --> 1P button 1. Theres something else I gotta do. I think I'm missing something.

I think I'm gonna try that led/lamp/bulb thing. Aint the MGCD limited to some games?

Dave_K.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #24 on: March 26, 2006, 01:24:47 pm »
MGCD in 255 time mode is compatible with all games.

I believe what you read was that each button has a control line and ground line.  When these two touch, you get a button press.  Use a multimeter on continuity test to see which of the button contacts is ground, and which is control.  You only need to wire one ground wire to the jamma fingerboard since they all use the same ground.

Picture at the bottom of this page:
http://www.mameworld.net/pc2jamma/arc_dc4.html

Frosty

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #25 on: March 27, 2006, 01:37:55 am »
Wow...nice to see so many Dreamcast projects coming to fruition... :)

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #26 on: March 27, 2006, 04:25:00 pm »
Hell I'll just throw my Daytona conversion (Thanks APfelon!) pic into here now that it's playing Crazy Taxi 2.....

Interfacing the steering wheel/pedals wasn't all that hard at all.  I was even able to use the existing amp in there to hook up the speakers to.  The original Sega mixer board had a nice set of rca jacks to plug into....

(the screen looks dark on the pic cuz of the flash)

Still gotta figure out how to do the shifter tho.... gotta get one first!


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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #27 on: June 15, 2007, 01:56:30 am »
I have this vga box and am wanting to use my Dreamcast with my arcade monitor can you tell me what I need to do to get it working.

I read the guide and noticed that on the pcb board the wires were numbered 1 - 15 I snipped the 6th (White) wire and removed the connector to the pcb. I tried it out and it didn't work have I missed something or missunderstood the instructions. Help Please :)
« Last Edit: June 15, 2007, 04:31:58 pm by Marky_1979 »

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PROBLEMS NEED HELP
« Reply #28 on: June 17, 2007, 10:02:48 am »
Help please what do I need to do have I missed something vital here??





If you look closely you can see the wires are numbered 1 on the left and 15 on the far right I snipped the white 6th wire and tried to use vga box on my arcade monitor but its not working.
« Last Edit: June 17, 2007, 06:12:59 pm by Marky_1979 »

clanggedin

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #29 on: June 18, 2007, 12:51:10 pm »
I thought you are supposed to snip the 6th wire on the connector that you plug into the dramcast. That's all I did to get mine working.

Marky_1979

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #30 on: June 18, 2007, 01:18:16 pm »
Ok so I really have missunderstood this guide could you explain more please? and if possible add pics. I take it i'll need a whole new vga box?

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #31 on: June 18, 2007, 02:09:36 pm »
Look at the 18th post in this thread by Frosty. He has a photo of the connector and which pin to cut.

Marky_1979

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #32 on: June 18, 2007, 03:00:46 pm »
Ok cool does it matter that I have snipped this white wire? and any help on how I remove this pin? Pliers? *Update* I have removed this pin I get a picture now on my arcade monitor only issue now is it rolls from top to bottom can this be resolved?
« Last Edit: June 18, 2007, 03:13:15 pm by Marky_1979 »

clanggedin

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #33 on: June 18, 2007, 03:09:45 pm »
I just used needle nose pliars and trimmed the plastic behond it so I could cut it completely out. I would re-solder the white wire you cut.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #34 on: June 18, 2007, 03:14:01 pm »
Think this white wire is why its rolling? Any ideas on how to stop rolling guys?
« Last Edit: June 18, 2007, 03:32:53 pm by Marky_1979 »

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #35 on: June 18, 2007, 05:49:56 pm »
If you cut the vertical sync wire, this would cause it to roll.  I'm not familiar with your adaptor so I can't tell you whether the white wire really is the sync.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #36 on: June 18, 2007, 07:53:29 pm »
I soldered the white wire back to its original connection on the board and tried it again but it still rolled what do you guys suggests I do?

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #37 on: June 19, 2007, 10:10:42 pm »
marky adjust your H and V on the monitor chassis

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #38 on: June 20, 2007, 12:03:57 pm »
I thought you are supposed to snip the 6th wire on the connector that you plug into the dramcast. That's all I did to get mine working.

Yes, this is exactly what the instructions say to do. 

Use a multimeter on continuity test to find which are the 6+7 wires (they will both read they are connected) and try cutting one of them.  The ordering of the wires on the PCB could be completely random or different than the AV plug end.

Also its not a good idea to test this mod directly on your arcade monitor as you can surely damage it sending a 31khz signal.  Test on a PC monitor, and if you get absolutly no signal (out or range) then test on your arcade monitor.
« Last Edit: June 20, 2007, 12:07:33 pm by Dave_K. »

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #39 on: June 20, 2007, 12:04:31 pm »
Double post, sorry.

TrAb

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #40 on: September 07, 2009, 06:40:38 pm »
Hey guys sorry to bump a old thread, but i am trying to hook my dreamcast up to my egret II cabinet which has a 15hz monitor in it. Anyways i read threw a couple other posts and thought that to output 15hz with a vga box i got is to cut the 6th wire on the PCB. (I cut the same wire that Marky_1979 did) Anyways after doing that it didnt change the way my dreamcast is displaying on my monitor. I am getting a clear picture and all but it is split down the middle and is cloned on each side. Anybody have any ideas? Thanks

northerngames

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #41 on: September 10, 2009, 12:38:13 pm »
are you running composite sync where H & V are together?

TrAb

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #42 on: September 10, 2009, 08:13:39 pm »
How would i find out?

northerngames

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #43 on: September 11, 2009, 02:15:32 pm »
look on your monitors video input wires and see if you have two wires on H or if your H and V are seperate with their own wire on each.

if your V is open then it should already be in composite but if there is a wire there then you would need to connect it to your H to make composite sync.

you also would need to make sure your monitor can even handle it first.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #44 on: September 11, 2009, 03:13:05 pm »
Got it, i had cut the wrong wire in the VGA box. You have to cut the dark blue purplish looking wire, i mounted mine to a switch so i can run 15hz or switch back to 31hz. If you are looking at the top of the VGA box it is the 5th wire over from the side labeled 15. Hope this helps somebody else in the future...

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #45 on: October 27, 2009, 10:13:13 am »
REally? All of this?  :angry:

Why not take the vga box or cable, whatever your using and attach a VGA extender cable to it.. Then nothing of value is being cut into?

Seems easy enough. If you slip and cut the wrong cable its not mission critical?

Or did I over look something?  :dunno

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #46 on: October 27, 2009, 02:00:50 pm »
REally? All of this?  :angry:

Why not take the vga box or cable, whatever your using and attach a VGA extender cable to it.. Then nothing of value is being cut into?

Seems easy enough. If you slip and cut the wrong cable its not mission critical?

Or did I over look something?  :dunno

you could if your going vga becuase vga is vga but there trying to connect the vga dreamcast to a 15K monitor and therefor the vgabox needs to be modded to a 15K box.

vga dont work on 15K monitor

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #47 on: November 21, 2009, 01:18:18 pm »
Hi all,

I have the Performance vga box and I'm having trouble getting into the inside so I can cut the wire (I removed the exterior plastic, but the interior is covered by welded metal). In addition, the end w/the pins is surrounded by metal, even though I'd rather cut the wire so I can revert back just in case. Does anyone here have this vga box and has snipped the wire from the cable?

Thanks in advance.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #48 on: October 14, 2011, 04:18:51 am »
I know this is an old thread, but no doubt people will come here to find out how to do the Dreamcast VGA box to Arcade monitor hack. Here is a link that shows which wire to cut (and other info)on a VGA box that is very popular on Ebay.

http://forum.arcadeotaku.com/viewtopic.php?f=26&t=1870&start=0

There are not a lot of reasons to do this since most games look much better in 31KHz and almost every game can be forced to output at this frequency, but there are a couple of reasons. In my case, I have two arcade monitors and only one of them is capable of 31KHz. If I want to play Dreamcast games on the low-res monitor, the best option is to have a VGA box that also outputs at 15KHz. Note: Noami games at 15KHz will be at 480i (yuck), but Bangai-O runs in 240p and I believe SFIII Third Strike can be forced in 240p as well.

The VGA box I used for this is one of the easiest to get your hands on.


Image

It can be purchased at Racketboy or can be had for a few bucks cheaper on eBay.

I used this guide to help me figure out what exactly I needed to do, but it's really very straight-forward: if pin 6 and 7 are both grounded you will get 31KHz, if only pin 7 is grounded, you will get 15KHz. Dreamcast A/V pinout here. Since pins 6 and 7 only serve this purpose, to prevent 6 from being grounded, you can simply cut it. since we want to switch between 15 and 31KHz, we are going to add an on/off switch to complete or break the pin 6 connection.

If you're using the same VGA box I used, this is nice and easy. Pin 6 should be the dark blue wire. Pull the hot glue off of the PCB where the wires meet the board being careful not to damage anything. Use your desolder braid and soldering iron on the back of the board to remove the solder from the dark blue wire's connection and pull it out of the hole. Now you need to use a multimeter to verify that this is pin 6. Use an alligator clip to connect one end to the dark blue wire, and use the other end to touch pin 6 on the part of the cable that makes contact with the Dreamcast's A/V out (remember that because this mirrors the A/V pinout, you're counting up from RIGHT to LEFT). If it turns out that your wire coloring is different, you might have to solder this back in and try a different one. You can do your best to deduce which one might be pin 6, but because pin 6 is grounded as long as it is soldered into the board, you won't know for sure until you desolder and remove the wire.

Once you have identified the correct wire as pin 6 and removed it from the board, connect it to one of the connections on your on/off switch. Now you'll need another stranded wire, ideally smaller than 22 gauge, but this is what I used by clipping a few of strands off so that it would fit into the hole on the PCB which we removed the pin 6 wire from. You need to solder one end of this wire into the pin 6 hole and the other end onto the other connection of on/off switch.

You should now have something that looks as below:


Image

When the button is on, pin 6 is grounded and you'll have a 31KHz signal, and when the button is off, pin 6 is not grounded and you will get a 15KHz signal. To test this out, set it to 15KHz and see if you can boot up Bangai-O. Bangai-O will not be able to boot in 31KHz, so if it it does successfully boot, your 15KHz setting is working. Now boot a Naomi game in 31KHz and make sure you have a beautiful, crisp 480p image to ensure your 31KHz setting is working.

Assuming there are no problems, you can drill a hole in the plastic enclosure. There is plenty of room right next to the TV/PC switch on the VGA box, and the blue wire should be able to just reach this far. Hold the two parts of the enclosure together without the PCB inside and drill a hole just to the left of the switch. The hole should be about half on the bottom side of the enclosure, and half on the top. Now simply reassemble the VGA box with the on/off switch fitting snugly in the hole you just made.


Image

If you have a different VGA box you're trying to do this too, things can get more complicated. I originally had a different VGA box that I accidentally destroyed while trying to mod. It turned out that pin 6 was connected to pin 7 way up near the pin header, so there was no pin 6 wire in the VGA box to cut. So other VGA boxes might not be so simple to work with, but the general idea is the same: install an on/off switch that completes/breaks the connection between pin 6 and the ground (or any grounded wire, including pin 7).

Enjoy Bangai-O in 240p!



Image

Edit: To get this signal to display on most low-res monitors, you're going to have to toy with the sync signals to get a negative composite sync. I'm currently working on that now and will update this post with the details once I've got it working.

Important Note:
If you're doing this mod, there's a good chance you're looking to play SFIII Third Strike in 240p, but the American and Japanese versions have some sort of video protection that won't allow the game to run in RGB mode on a PAL console. You will simply boot into a black screen without applying this patch to the disc image:
1) look for
09 00 09 00 09 00 09 00 09 00 30 88 07 89 06 A0 09
replace it with
07 89 32 88 07 89 33 88 07 89 30 88 07 89 06 A0 09

2) look for
00 E0 00 E0 04 7F 26 4F 0B 00
replace it with
02 E0 00 E0 04 7F 26 4F 0B 00

3) look for
30 E0 02 2E 00 E0 26 4F 0B 00 F6 6E
replace it with
4C 84 02 2E 00 E0 26 4F 0B 00 F6 6E

4) look for
07 D3 31 60 19 40 03 C9 02 88 00 8B 03 E0 0B 00 09 00
replace it with
22 4F 06 B0 09 00 26 4F 03 E4 19 40 09 24 0B 00 43 60
« Last Edit: October 14, 2011, 04:22:28 am by hijakt »

hijakt

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #49 on: November 09, 2011, 05:31:55 am »
How did you guys connect the VGA cable that comes out of the box to the Arcade monitor? Will I have to get a VGA cable and cut that, then wire it directly to the wires from the Arcade Monitor. The monitor has a plug which has  Red, Green, Blue, a white and a black wire. I guess I should get a VGA breakout board, is that the best way?Where do I put the wires to the VGA connector? So it'll be breakout board to monitor, Dreamcast VGA box with pin 6 cut to breakout board. How would I know if I need a signal booster? Thanks for the help.
« Last Edit: November 09, 2011, 08:13:07 am by hijakt »

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #50 on: November 10, 2011, 04:56:15 am »
Ok so I have the Red, Green, Blue, White and Black wire.
They represent
Red, Green , Blue, Composite Sync, Ground
So I solder them to
Red-pin1
Green-pin 2
Blue-pin 3
White/Composite sync-pin 13
Ground-pin 10

Can anyone confirm this.
PLEASE SOMEONE HELP !!!!!!!!!!

hijakt

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #51 on: December 12, 2011, 06:35:21 am »
Well I got it going and it looks great.One thing though, I have super Street Fighetr for the Dreamcast (A copy) and it rolls, where as my other games dont (CVS2 Shenmue.So I was wondering if its an issue with this title or its just a bad copy.Its a Revive DC version, perhaps something was changed? Ive read that Street Fighetr 3 On the DC has some sort of RGB  protection, does anyone know about this for Super.
The way I wired it is
Red-1
Green-2
Blue-3
Ground 5,6,7,8,9,10-
Sync 13, 14-

Works great.I hacked the VGA box easily.Just want to point out for anyone new to doing this, it's PIN 6 that needs cutting NOT wire 6.On the transparent VGA box, it works out to be wire 10 (The wires a labelled when you open it up 1, 15 on either end, ) It was a dark blue wire, exactly as the one pictured in the tutorial on Arcade Otaku.Please check yourself though, because there may be revisions etc, which are wired differently.

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Re: Dreamcast to arcade monitor: Complete (update)
« Reply #52 on: December 13, 2011, 01:31:12 pm »
Hey hijakt - glad you got it working!