how do they run them in the arcades then?
whoa.... do they have to run like quad Xeon boards or something?
According to MAWS, Blitz used a RISC (

I think) R5000 @ 150 Mhz.
Okay, here's an example that maybe some of us (older) folks can relate to.
PacMan according to MAWS ran on a Motorola Z80 @ 3.072MHz
This is roughly equivalent to the first IBM Desktop PC's which ran an Intel 8088 @ 4.77 MHz.
For Desktop PC's this was replaced by the Turbo 10 Mhz machines, The 80286 - 20 Mhz, The 80386, 80486 (around 75Mhz), the Pentium at 150 to 200 Mhz, and modern hardware.
Somewhere around the Pentium 150 - Pacman became playable in MAME (older versions), but this is a 30x increase in clock speed, not to mention 5 GENERATIONS of processors. (A game that was designed to run on a 80286 without speed throttling would be unplayable (too fast) on the same system).
By the same logic, a 4.5 Ghz system should handle Blitz, but you also need a 4.5 Ghz system that is five generations beyond a Risc R5000 processor (probably about Pentium class hardware). So the MAME devs are probably pretty close with estimates of a P4 at 7-10 Ghz or a P5 or P6 at 5 or 6 Ghz.
Another thing to keep in mind is that performance is going to change with each new release ... games that you might be gearing your system towards today might be slower or even unplayable in the a future (hence, so many people locking in on particular versions).
It's a moving target and the target doesn't always move in the direction you might think.
CheffoJeffo
CheffoJeffo -
It IS a moving target, but you don't have to move along with it.
Case in point - PacMan is currently probably unplayable on a Pentium 200 with the latest build, but they haven't updated the driver, so it won't play any better in MAME 0.96 on a Sempron 1.5 than it did in MAME 0.36 on a Pentium 200.
For that matter, some of the sound in CABAL was fixed in MAME 0.8x something, but it was fun to play before that, so if you never tried the later one, you wouldn't notice.