The volts on the AR board were about right, maybe even a hair high. Seems the 5V was around 5.05 or 5.1 on the ARII, and on the CPU board itself I think it was around 4.85. I will have to check these again and write them down, but they seemed "close enough" to me. It occurred to me to turn up the volts just slightly, BUT I saw one blue pot but didn't know for certain that was what it was for. Didn't want to take a chance.
I did check out the edge connector. It seems to be tight and pretty clean, but I went over it with some super fine sand paper anyway, just in case. That top pin WAS burn off, but someone had already cut around the harness and made the connection with a standard quick disconnect (my T&F cocktail has the same hack!)
Since all the voltage points on the CPU checked out close to where they should be, I figured the connector and ARII board are probably working "most of the way". These might show up as intermittent problems later, but for now I'd be happy to get a screen to come up.
I will pull the board out all the way and check it out in more detail, looking for some of those broken legs you talk about.
I am probably going to go ahead and order the RAM, the ARII kit (after I figure out which version I have), and some other random parts from Bob Roberts in the next couple of days.
That'd be nifty if I could get this game working by swapping that RAM chip, or fixing something else.
I just really don't want to spend $85 on a board repair, when I know I'm going to have to spend $70 on sideart and $40 for a CP overlay, plus all the other misc parts to make it nice.
Wade