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Author Topic: LPT Switch  (Read 50160 times)

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cholin

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Re: LPT Switch
« Reply #160 on: April 27, 2005, 03:14:13 pm »
Thats a great deal, too bad my dollar stores dont sell them :(  Id buy a few....splice em and use em for projects around the house...

Lilwolf

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Re: LPT Switch
« Reply #161 on: April 28, 2005, 07:44:15 am »
You can get them for a buck on ebay pretty often... Add a buck for shipping.


Tiger-Heli

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Re: LPT Switch
« Reply #162 on: April 29, 2005, 08:08:12 am »
Okay, I have some technical questions on this, but don't want to read through the whole thread, (not sure it would tell me the answers anyway).

Re: Software - is PPJoy the recommended software for this?  The Fokker 50 stuff looked simpler, but only supports 40 inputs.

Re: Device functionality: I saw in the Fokker 50 software that I can send keycodes and even macros with a button press, but I also saw in the write-up something about Joystick 1 Buttons 1-30 and Joystick 2 Buttons 1 to 60.  How does this work?  Is the device actually seen as two joysticks?  If I have P1B1 connected as Switch 1 and programmed to send L Ctrl, does it also send a J1B1 keypress or not?  Can the interface send pure Joystick codes (i.e. J1 button 5, for example)?

Re: Programmability.  With an I-PAC or KeyWiz, I can save different codesets and load them on the fly.  I assume with some versions of the LPT software, I could for example save two config files, say in a PPJoy1 and a PPJoy file, and change the names and re-boot to swap between them, but is there a way to load a custom config file from the command line before launching an application?

Re:  Functionality.  The final thing I am trying to determine is whether this should be considered a keyboard encoder or a gamepad encoder or a specialized controller for my Encoder pages.  The crux of the final question is:  "Beyond not being able to launch programs and that the LPT switch has more inputs (and the port connections), is there a fundamental difference between using this device and loading PPJoy at startup, and using say a GP-Wiz and loading RBJoy at startup.)
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
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Hoagie_one

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Re: LPT Switch
« Reply #163 on: April 29, 2005, 09:03:57 am »
i only used ppjoy to run mine.  its very limited in regards to loading different code sets and whatnot.  it is seen as two separate joysticks, 30 buttons each.

If you like, I can send youmine for review purposes, if you send it back.  Then you canjudge for your self.


Tiger-Heli

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Re: LPT Switch
« Reply #164 on: April 29, 2005, 10:00:26 am »
i only used ppjoy to run mine.  its very limited in regards to loading different code sets and whatnot.  it is seen as two separate joysticks, 30 buttons each.
Thanks.  I had a look at the PPJoy site and it does as you said seem fairly limited.  I wonder if it would be possible to set it up so PPJoy installed it as 2 joysticks (with no mapping other than Button 1 to Joy1B1), and then use RBJoy (which works better with gamepads and does allow Remapping), but I doubt RBJoy would recognize it.

Sounds like it will stay in the Keyboard encoders section (unless more info shows up).
Quote
If you like, I can send youmine for review purposes, if you send it back.  Then you canjudge for your self.
I appreciate the offer, but I don't have spare buttons (and I'm not unwiring my KeyWiz), and I also don't have time for testing it out either.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

brained

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Re: LPT Switch
« Reply #165 on: January 12, 2006, 01:34:06 pm »
Just to let you know I did the LPT Switch interface and mixed with JoyToKey it works flawlessly. I've tried a bunch of games on it and works fine :).

If you want to have fun building a simple interface this is the way to go :P... if everything else fails the keywiz for u ...

My layout is a SF/Neogeo layout + coins and start buttons