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Author Topic: Commodore 64 & Mamewah  (Read 6096 times)

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Magnet_Eye

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Commodore 64 & Mamewah
« on: May 25, 2004, 06:52:51 pm »
Hey Buddy!

I'm wanting to setup my C64 emu in MameWah. Can anyone give me some pointers?

Muchas Gracias!  8)



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Minwah

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Re:Commodore 64 & Mamewah
« Reply #1 on: May 25, 2004, 07:04:32 pm »
I seem to recall WinVice worked pretty well (Alt+X to exit tho, but pretty common MAME buttons).  It can also be set to low resolutions for arcade monitors...

At a guess, Send ROM Path=Yes, Send ROM Extension=Yes, Long Filenames=Yes, Shwo DOS Box=Yes/No  ::)

Muttley

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Re:Commodore 64 & Mamewah
« Reply #2 on: May 26, 2004, 03:51:47 pm »
WinVICE works a charm with MAMEWAH.  Just remember to set ConfirmOnExit=0 in the vice.ini file so that it quits without asking if you're sure or not.

Here's a copy of the relevant bits of my MAMEWAH config file:

Code: [Select]
;MAMEWAH v0.963 EMULATOR 1 CONFIG

;LIST GENERATION SETTINGS
ROM Path = D:\EMULATION\MAMEWAH\C64GAMES
ROM Extension = *
List Generation Method = 2

;EXECUTION SETTINGS
Emulator Executable = D:\EMULATION\C64\GAMEBASE64\EMULATORS\WINVICE\X64.EXE
Send ROM Path = True
Send ROM Extension = True
Use Long Filenames = True
Show DOS Box = 0
Default Options = -autostart
Extra Options #1 =
Extra Options #2 =
IPC Filename / Path =

I use ROM Extension as * because the games could be either t64, d64, tap or prg file extensions.

Then I create an x64.dat file in WinVICE's directory which contains entries like this so that the game names appear correctly in the list:

Code: [Select]
game (
   name 10THFRAM
   description "10th Frame"
)

game (
   name 1942
   description "1942"
)

I've also created a c64 skin which you can download from Stuzza's ScreenshotArchive site, or from my arcade cab page: http://www.muttleyville.org/cabbage.htm



HTH.

Muttley
« Last Edit: May 26, 2004, 03:53:47 pm by Muttley »

Minwah

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Re:Commodore 64 & Mamewah
« Reply #3 on: May 26, 2004, 07:38:19 pm »
Welcome to the board Muttley (a C64 guru for those who couldn't tell :) )

Nice to see you cab coming along btw...Hantarex's monitor controls are awkward - I bought the remote lead too to mount by the front door...

Magnet_Eye

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Re:Commodore 64 & Mamewah
« Reply #4 on: May 26, 2004, 07:59:16 pm »
Hey, thanks a lot Muttley! I'll try it out!  ;D
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Muttley

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Re:Commodore 64 & Mamewah
« Reply #5 on: May 27, 2004, 03:31:54 am »
Welcome to the board Muttley (a C64 guru for those who couldn't tell :) )

Nice to see you cab coming along btw...Hantarex's monitor controls are awkward - I bought the remote lead too to mount by the front door...

Wotcha mate.  :)

Damn chuffed with the cabbage right now, but I'm gonna have to wait to get the MAME bit up and running as we're in the process of moving house.  :(

Still, a few games of Total Carnage with some mates will be fun in the meantime.  ;)

Muttley

Muttley

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Re:Commodore 64 & Mamewah
« Reply #6 on: May 27, 2004, 03:33:54 am »
Hey, thanks a lot Muttley! I'll try it out!  ;D

Good luck.  :)

It's also worth using eMule or equivalent and searching for Gamebase64.  Practically every c64 game ever in 2 iso images (one games, the other a frontend, etc.).

There's something like 15k+ games there to try out.  ;)

Muttley

Magnet_Eye

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Re:Commodore 64 & Mamewah
« Reply #7 on: May 27, 2004, 03:59:08 am »
Gamebase64.....hey, yeah. i already have that.  ;) I got it through Bit Torrent.


Thanks again!

Oh, BTW...you ever try out CCS64? That's what I have been using on my PC for a few years. I haven't tried WinVice at all. But if it's what I need to use it in Mamewah, I'll use it. I need some Space Taxi on my Arcade Cab!  ;D
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Muttley

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Re:Commodore 64 & Mamewah
« Reply #8 on: May 27, 2004, 01:13:32 pm »
Gamebase64.....hey, yeah. i already have that.  ;) I got it through Bit Torrent.


Thanks again!

Oh, BTW...you ever try out CCS64? That's what I have been using on my PC for a few years. I haven't tried WinVice at all. But if it's what I need to use it in Mamewah, I'll use it. I need some Space Taxi on my Arcade Cab!  ;D

I've used CCS64 occasionally in the past, but never tried it with MAMEWAH.  It's a pretty good emulator, but I always preferred the WinVICE GUI.  ;)

The other thing is that CCS64 is shareware, whereas WinVICE is free software distributed under the GPL.  Plus WinVICE seems to be updated far more frequently (probably due to the fact there's a team working on it rather than one guy).

WinVICE also has C128, VIC 20 and Plus 4 emulators as part of the same distribution, which is nice.  :)

At the end of day it's down to personal preferences though.  :)

Muttley

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Re: Commodore 64 & Mamewah
« Reply #9 on: December 28, 2004, 12:02:48 pm »
Have managed to get CCS64 (640 x 480) running from Mamewah (640 x 288).

I am however using Ultimarc's arcadeVGA card flicker free at 640 x 288 (or less) on a TV (RGB SCART). Cannot seem to get either Winvice or CCS64 to run at this res, both crash on launching at anything under ? x 480.

I read (at Mameworld's forum) that Mutley was running Winvice at this res, any help would be appreciated.

jcroach

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Re:Commodore 64 & Mamewah
« Reply #10 on: December 28, 2004, 12:57:49 pm »

Then I create an x64.dat file in WinVICE's directory which contains entries like this so that the game names appear correctly in the list:

[code]game (
 

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Re: Commodore 64 & Mamewah
« Reply #11 on: December 28, 2004, 02:06:09 pm »
Thanks for the info guys.. I have to try this out when I get home!!

jcrouse

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Re: Commodore 64 & Mamewah
« Reply #12 on: December 28, 2004, 04:40:09 pm »
Muttley,
      What version of WinVICE are you suing. I don't have a vice.ini file anywhere within the WinVICE folder structure. Also, the latest version allows you to change input in a vkm file. How do you have your set up to be control panel friendly?

Thanks,
John

jcrouse

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Re: Commodore 64 & Mamewah
« Reply #13 on: December 28, 2004, 05:46:41 pm »
Well....I found the vice.ini file. You actually need to configure things in the gui and then maunally save the settings. This creates th vice.ini file. I would still be interested in the best way, in your opinion, to set up a 2 Player, six button each, control panel with Player 1 and Player 2 start buttons. Also, are you able to exit with the ESC key or will I need to write a command line wrapper to handle this function?

Thanks again,
John