I'll just recap my (deleted) posts:
I think you mean "re-write history". See the quotes in my posts for what was deleted (I knew there was a reason I do that all the time.)
Comparing PS/2 vs USB; performance issues:
- USB will suffer in response time because it's lower in priority, needs more handling in BIOS and OS and it shares the bus with other devices. Only other interrupts can effect bus delays though, so USB harddisks and printers etc (if people would even have those connected to their cab) are of no influence. I'm hard pressed to see the whole extra overhead caused by these issues lasting longer than 1ms. For instance the max interrupt can be 40 bytes on a 1.5Mbps connection (i.e. something like a .3ms delay)
Don't forget to mention the limited number of endpoints on the USB controller, which account for the simultaneous keypress limitation, and then there's the whole processor needing to take time to assemble and possibly pad the packets and the need to send more data down the bus than PS/2 to do the same job.
- According to PS/2 protocol, each key press takes 1.1ms to be transmitted and a key release takes 2.2ms (PS/2 rated by design at 10kbps and 11bit's used per byte transmitted) At a frame rate of 60Hz there are 17ms per frame. Now imagine 4 players moving sticks and pressing buttons franticly. So with PS/2 you could release at max 8 keys within a frame before you actually start suffering more than a whole frame delay due to transmission speeds. Even with fewer keys pressed (for instance during one player games) it's easy to see these delays will have a similar (if not worse) impact on response times compared to the USB delays mentioned above.
Nice regurgitation, but this is so far out of the realm of your expertise (based on every other post by you,) one has to wonder if you've aquired a "puppet master", not that they appear to know more about this than you already do.
In any case, just about everything you wrote is based on bad information or is just outright rubbish. Your 10kz number is flawed. This might be the case with the slowest of the slow PS/2 controller chips, but not in the last 5-7 years. The average is roughly (by my own estimates and experience) 50% faster than what you are stating. If it wasn't, the KeyWiz wouldn't work. I can't comment on other encoders though.
And the rest of the info is bogus as well. Ever hear of a keyboard buffer? With PS/2, the BIOS is responsible for receiving data from the keyboard (encoder) and stuffing the keyboard buffer on the host system. This happens almost in real-time, as long as the Host isn't holding off the keyboard (encoder) from sending more data (which happens very rarely, unless there is a severe problem with the system or a nasty piece of software, which would cause problems for any interface.) This ensures that the keyboard buffer is always ready to supply data the moment the application is ready for it. At that time, there are no speed limitations because the code retrieves data from the buffer at the speed the host system/OS allows. How much data it retrieves at any given time will depend on the way the currently running software is written.
Just because the game doesn't look for keys but every 17ms doesn't mean that the PS/2 encoder is sitting there "dumb" waiting for it to be called on. It happily (and constantly) chucks data out unitil the host buffer is full and then it continues to load it's own buffers until it becomes full. Again, unless there is some severe problem, it would be an extreme rarity for it to ever come to that.
- A large number of keys pressed/released is not so much a cause for delay with a USB encoder since the transmission is so much faster.
If you look at what I just typed, you would see just how little a role the speed between the encoder and the PC plays. What does play a role, is the ability of the encoder's processor to handle the extra "packetizing" steps required by the USB protocol and the PC to process the data to decide what it's for and where to put it, both of which aren't required by PS/2.
- The fixed limitation on the maximum number of 6 keys pressed simultaneously only exists in standard keyboard encoders. An encoder like the I-PAC (in USB mode) will have a limit on something like 14 to 22 keys simultaneously.
I see this "fuzzy" number tossed around, but never actually hear a good explanation, so I'm going to take a
guess based on what I know.
The processor in question has 3 endpoints, 1 of which is reserved for modifier/system keys like LSHIFT, RSHIFT, RALT, LALT, RCTRL, LCTRL, and the Windows keys.
The other 2 endpoints are set up to carry 7 keys each. A normal USB keyboard would only use 1 endpoint for key data and one for a modifier which would allow for 6 or 7 pieces of key data and up to 8 modifier keys. But a normal USB keyboard uses a matrix, so it blocks and keeps you from pressing all those at once.
So, with a USB encoder based on that same CPU, I would think that if you were pressing all non-modifiers, you would get only 14 simultaneous keystrokes. But if modifiers were pressed at the same time, you could get up to 22. This would mean you would be forced to use the modifier keys in your button map if you were looking for that maximum 22 number.
Am I getting warm?

(check with your source if you don't know)
There are a few situations where circumstances basically force you to use either PS/2 or USB:
- If you have a pre USB computer or use an OS without (mature) USB support you go for PS/2
- If for instance you use a Mac, you are building a rotating control panel (where you will need to have only one "flexible" wire coming from the CP) or you have one of the newer PC's without PS/2 ports then you go for USB
*cough* sorry, I just choked on my coffee. I actually agree with this statement

Well, mostly. They do make multi-conductor cables and connectors with enough lines for 33 connections, not that most (or any) panels would use that many in a rotating situation. And yes, the cable is plenty "flexible", just not as thin

I might add some considerations:
- For 4 player fighter cabs, performance issues with PS/2 might be a consideration, USB functions better here.
Whoops! There you go again. More rubbish and uninformed opinion being delivered as fact. How about a detailed explanation to back this up? Surely you have one or you wouldn't make such statements, would you?
Oh, and be sure to ask what protocol that second chip is using to speak to the other one on those 4-player USB encoders. It wouldn't be PS/2, would it?

- If you think you are going to be in situations where something like 14 to 22 keys are pressed simultaneously, an USB I-PAC will not work. Although if you are in that situation PS/2 will suffer severly from performance issues too. You would actually need to find a completely different alternative or live with of the problems in either USb or PS/2.
This is just getting comical now. Your conclusion about PS/2 struggling is based on the faulty conclusion you made above. The PS/2 encoder will happily deal with as many keypresses as you need to use and will not suffer anywhere near the problems you say are on par with blocked or missed keys on the USB counterpart. You should really stop now. No, really

- Futureproofing; If you keep in mind the time frame you will be using your cab for then it's wise to consider that USB seems to be pushing out PS/2 slowly but surely. Legacy free PC's have been coming out already and so you might end up with one as a replacement in the future. Maybe not tomorrow but what about in 5 or 10 years when your current PC breaks down? Remember how quickly the old big AT keyboard connectors went out the door after the new ATX motherboards were introduced.
Ummm...I still use one of those systems with a big ol' AT to PS/2 keyboard adapter as part of my development system

Anyway, at the risk of sounding flippant (like I haven't already) if you can't find a system with a PS/2 port capable of doing what you want 5-10 years down the road, or afford another $35 bucks for the next latest and greatest (it won't be what you see on the market today, that's for sure), then you really need to find a different hobby. It's either too expensive or too complex for you.
If I'm able to stand in front of an arcade machine without a walker in 10 years, I'll be happy

So basically if there is no pressing reason to force you on either PS/2 or USB, it simply doesn't matter which you choose. Both will work fine and other factors should decide which encoder to pick. In hindsight I'm very glad my controller has both PS/2 and USB.
Again, a true statement, but for some there are reasons, and they do press...hard. The two are not created equal in all respects so it is important to use the one that will cause the least amount of grief, whatever the grief is defined as for that individual.
And again, I'm happy you are happy

.
RandyT
*edit*
formatting......