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artwork fill edges hack
SirPoonga:
E:\mamedev\mameart>mame 1942
OK.
parsing 1942.ini...N/A
Using DirectInput 7
Keyboards=1 Mice=1 Joysticks=2 Lightguns=0
Mouse support enabled
Joystick support disabled
Keyboards=1 Mice=1 Joysticks=0
Game want to be 4:3 = 1.333333
screen_aspect is 1.333333
Game is not rotatedSwapped X and Y
New game aspect is 0.750000
rotation=0 flags=4 orientation=6 ROT0=0 ROT90=5 ROT180=3 ROT270=6
vector_width=480 vector_height=640
original_width=256 original_height=224
temp=341.333344 delta_height=58.500000
min_x=0.000000 max_x=1.000000 min_y=-0.261161 max_y=1.261161
new params->width=256 new params->height=341
new params->aspect_x=300 new params->aspect_y=400
Hardware stretching supported
Best mode = 640x480x32 @ default Hz
Primary surface created: 640x480x32 (R=00ff0000 G=0000ff00 B=000000ff)
Blit surface created: 359x258x32 (R=00ff0000 G=0000ff00 B=000000ff)
Primary buffer: 44100 Hz, 16 bits, 1 channels
SSE supported
Sound buffer: overflows=1 underflows=0
Average FPS: 55.151855 (276 frames)
SirPoonga:
E:\mamedev\mameart>mame ddragon -ror
OK.
parsing ddragon.ini...N/A
Using DirectInput 7
Keyboards=1 Mice=1 Joysticks=2 Lightguns=0
Mouse support enabled
Joystick support disabled
Keyboards=1 Mice=1 Joysticks=0
Game want to be 4:3 = 1.333333
screen_aspect is 1.333333
Game is rotated
New game aspect is 0.750000
X and Y not swapped
rotation=1 flags=0 orientation=5 ROT0=0 ROT90=5 ROT180=3 ROT270=6
vector_width=480 vector_height=640
original_width=240 original_height=224
temp=320.000010 delta_height=48.000000
min_x=0.000000 max_x=1.000000 min_y=-0.214286 max_y=1.214286
new params->width=240 new params->height=320
new params->aspect_x=300 new params->aspect_y=400
Hardware stretching supported
Best mode = 640x480x32 @ default Hz
Primary surface created: 640x480x32 (R=00ff0000 G=0000ff00 B=000000ff)
Blit surface created: 338x242x32 (R=00ff0000 G=0000ff00 B=000000ff)
Primary buffer: 44100 Hz, 16 bits, 1 channels
SSE supported
Sound buffer: overflows=33 underflows=0
Average FPS: 4.242711 (86 frames)
SirPoonga:
I was going to see what llander would do but I can't get it to work. Mind you it work in my vanilla mamepp 0.84, but not in the 0.83 with the arthack I have been using. I only have 0.83 source. Did llander change recently? Or does 0.83 have issues with the Starroms version? 0.84 doesn't. hmmm...
Edit: If you notice I am using games I own :)
SirPoonga:
To go with the theme of games I own (and since the bezel comes form *my* machine :) )
E:\mamedev\mameart>mame ddragon2 -ror
OK.
parsing ddragon.ini...N/A
parsing ddragon2.ini...N/A
Using DirectInput 7
Keyboards=1 Mice=1 Joysticks=2 Lightguns=0
Mouse support enabled
Joystick support disabled
Keyboards=1 Mice=1 Joysticks=0
Game want to be 4:3 = 1.333333
screen_aspect is 1.333333
Game is rotated
New game aspect is 0.750000
X and Y not swapped
rotation=1 flags=0 orientation=5 ROT0=0 ROT90=5 ROT180=3 ROT270=6
vector_width=600 vector_height=800
original_width=240 original_height=224
temp=320.000010 delta_height=48.000000
min_x=0.000000 max_x=1.000000 min_y=-0.214286 max_y=1.214286
new params->width=240 new params->height=320
new params->aspect_x=300 new params->aspect_y=400
Hardware stretching supported
Best mode = 800x600x32 @ default Hz
Primary surface created: 800x600x32 (R=00ff0000 G=0000ff00 B=000000ff)
Blit surface created: 338x242x32 (R=00ff0000 G=0000ff00 B=000000ff)
Primary buffer: 44100 Hz, 16 bits, 1 channels
SSE supported
Sound buffer: overflows=1 underflows=0
Average FPS: 23.098473 (166 frames)
SirPoonga:
Ok, new and improved version. This should be it for awhile.