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artwork fill edges hack
SirPoonga:
Right click the link to the art file and save as :)
Tiger-Heli:
--- Quote from: SirPoonga on July 27, 2004, 10:29:40 am ---Right click the link to the art file and save as :)
--- End quote ---
Got it, when I right-clicked, it wanted to save as art.txt.html, but I changed it to save as text and it worked. Compiling now. . .
SirPoonga:
I will be making a new version as I found a better way to do something. It output at command prompt, if you have turned verbose on, all the numbers generated from the calculations.
SirPoonga:
Here's version 1. Version 2 will be cross platform :)
You don't need verbose on to output the calculations, it wouldn't be crossplatform then.
Version 3 will handle letterboxed games.
SirPoonga:
Ok, version 2, this *should* be cross platform, assuming the person edits the appropiate files in the OS specific folder. IE /src/windows or /src/dos
This has preliminary letterbox support. Since I don't have a good way of testing it I am not for certain it works. I did some basic testing by putting in 4:2 and 3:5 into screen_aspect in the mame.ini file and using pacman and ddragon2 to test (with the -ror flag too). Plus I don't see the need for it right now. HowardC suggested you capcom fighter people will put the moves on screen as the bezel. Technically those games are letterboxed even though mame doesn't say so. Anyway, if you are going to do that you are going to make a custom bezel and won't benefit from this hack anyway.
This current code is a little bloats, I know I could write alot of it in shorthand to make it tighter. But it still works. It doesn't use OS specific variables in the /src / files anymore.
I will put this up on my website when I get around to it :)