Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Sinistar: Synamax 2025 Mod Revision  (Read 2070 times)

0 Members and 2 Guests are viewing this topic.

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2252
  • Last login:Today at 07:40:40 pm
  • Dr. Inferno
    • The Infernolab
Sinistar: Synamax 2025 Mod Revision
« on: June 15, 2025, 12:41:34 am »
Have you guys seen this? Pretty awesome documentary, & I want to get it onto my cabinet.

https://youtu.be/lCuoUSDBVac?si=TmsrWH7zYvFcT2Cj

https://archive.org/details/sinistar_synamax_mod_2025


Anybody succeeded in getting this into their cab?

Thanks!
« Last Edit: June 15, 2025, 06:31:54 pm by jasonbar »

bobbyb13

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1974
  • Last login:July 14, 2025, 02:56:07 pm
  • I believe I may need an intervention
Re: Sinistar: Synamax 2025 Mod Revision
« Reply #1 on: July 10, 2025, 02:13:36 am »
I had been following Max's work on this back when he began just looking into the audio stuff.
I got really distracted with life things that couldn'e be ignored, and then he decided he would teach himself how to disassemble the original code, find a new assembler that could manage the task of rebuilding this game entirely, and then rewriting the ENTIRE thing to compile with what he had talked with the original developers as being the way they really wanted the game to be.

WOW

So finally I may have time to get around to working on this for my Jrok Sinistar scratch build.
I am code stupid mind you, and have no clue how anything works on getting things off GitHub but I believe that properly named roms copied to my Jrok may actually work.

We'll see who succeeds first I guess?

Are you working with an original machine or a mame box or...?

I am overdue with sending him some $$ to show appreciation for the YEARS he spent working on this.
I know he has a Patreon acct and somewhere on klov I saw a paypal address for him too.

That gent has earned some cheddar for sure.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2252
  • Last login:Today at 07:40:40 pm
  • Dr. Inferno
    • The Infernolab
Re: Sinistar: Synamax 2025 Mod Revision
« Reply #2 on: July 10, 2025, 11:29:40 am »
I messaged him & he pointed me to the ROMs. I'm just super busy, & this is a low priority, so I'm not sure when I'll get to putting it on my old MAME cab. You'll probably win. :)

Thanks