Introduction
. About the Author
. Dedication
. Acknowledgements
. About This Book
Chapter 01 - Picking Your Path to Game Playing Nirvana
. Where to Start? Finding Your Muse
. Choosing Your Goal
. Plan, Plan, and Then Plan Some More
Chapter 02 - Building Your Arcade Cabinet
. Anatomy of a Cabinet
. Determining the Things You Need
. Getting Ready to Build Project Arcade
. Beginning Construction
Chapter 03 - Pushing Your Buttons and the Joy of Joysticks
. Buttons, Buttons, Everywhere!
. Joysticks
Chapter 04 - Taking Your Game Out For a Spin -- Spinners and Trackballs
. What Do Spinners and Trackballs Do?
. Spinner Choices
. Trackball Choices
Chapter 05 - Arcade Controls for Power Gamers
. Steering Wheels and Pedals
. Flight Yokes
. Light Guns
. Dance Pads
Chapter 06 - Building the Control Panel
. Laying Out Your Design
. Installing the Controls
. Mounting the Control Panel
. Multiple Control Panels
. Project Arcade Control Panel Design
Chapter 07 - How it Works -- Turning a Computer into the Brains of an Arcade Machine
. Digital and Analog
. Arcade Cabinet Wiring 101
. How It All Works
Chapter 08 - Using the Keyboard Connector for Arcade Controls
. Hacking a Real Keyboard
. Multiple Keyboard Connections
. Customized Keyboard Encoders
Chapter 09 - Arcade Controls Using the Mouse Connector
. How Mice Work
. Hacking a Mouse
. Purchasing Optical Encoders
. Multiple Mice
Chapter 10 - Miscellaneous Bits of Arcade Trickery
. Gaming with the Gameport
. Using the USB Port
. Other Miscellaneous Tricks
Chapter 11 - Audio -- Silence Isn