Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Daytona USA + Mamehooker Outputs for VR buttons  (Read 365 times)

0 Members and 1 Guest are viewing this topic.

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1209
  • Last login:Today at 10:18:40 am
Daytona USA + Mamehooker Outputs for VR buttons
« on: February 12, 2024, 05:56:55 pm »
Took me awhile, but I was able to piece together MAMEHooker and Troubleshooter 2 to get the M2 emulator to send 'outputs'.   I'm using an Ultimarc Pac-Drive controller.

I've got outputs for VR buttons 1 through 4, and the Race Leader Lamp (although I don't have an actual light hooked up to the race leader light yet...).

I used the scripts found here by Boomslang : http://forum.arcadecontrols.com/index.php/topic,155698.0.html    (Thank you for everyone hard work on putting this all together)

I don't seem to have an output identified for the round start button.  On the real machines the round start button seems to blink continuously in attract mode.   Can also been seen on Boomslang's cabinet.  (see videos below)

There is a "coin_chute 1" output that trips when you enter a coin, but that doesn't seem to be it. 

Maybe I'm not seeing the 'output' as my configuration isn't in 'free play' mode, and that only blinks in free play? 


 

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1209
  • Last login:Today at 10:18:40 am
Re: Daytona USA + Mamehooker Outputs for VR buttons
« Reply #1 on: February 12, 2024, 06:10:21 pm »
Answered my own question. :)

Since I had it set to 1 credit starts the game, and the game automatically started as soon as you entered a credit, the "Start_Lamp" never activated. 

And on 'Free Play' it blinks constantly during attract mode.