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Looking for some help with Friction... |
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purbeast:
--- Quote from: lilshawn on July 22, 2023, 06:27:16 pm ---I don't recall if it supported 15k or not. Ours was just VGA cause that's what we had. You might have to run it through a scaler if that's the case. --- End quote --- I am assuming you mean the arcade rip? I know the real game supports it because as mentioned, I have it and played it on both of my monitors. Here's a video of it on a CGA monitor. When you say a scaler, what is that exactly? Like something I'd run prior to the game running? EDIT: I stand corrected about the jumper setting the res - it's dip switches on the IO board. Here's the manual that explains it. https://www.betson.com/wp-content/uploads/wpallimport/files/service-manuals/friction-kit-coast-to-coast-conversion-kits-service-manual.pdf |
lilshawn:
yeah yeah, sorry I should have clarified. but yes, the IO board takes care of all that. what I mean by "scaler"... is there is usually a piece of equipment on the video signal between your device and the monitor that basically rescales the video to ... downscale (say from VGA to CGA) or to upscale (say from VGA to HD) and anywhere in between. to a level supported by the monitor. so you'd basically configure the scaler that your monitor is CGA and the video is changed before it gets to the monitor appropriately. in friction's case it's all done through software. since the IO board doesn't appear to have a separate video processor... so in friction's case, the IO basically tells the software at bootup "i need this particular resolution" and the computer changes to it. |
purbeast:
--- Quote from: lilshawn on July 24, 2023, 04:00:55 pm ---yeah yeah, sorry I should have clarified. but yes, the IO board takes care of all that. what I mean by "scaler"... is there is usually a piece of equipment on the video signal between your device and the monitor that basically rescales the video to ... downscale (say from VGA to CGA) or to upscale (say from VGA to HD) and anywhere in between. to a level supported by the monitor. so you'd basically configure the scaler that your monitor is CGA and the video is changed before it gets to the monitor appropriately. in friction's case it's all done through software. since the IO board doesn't appear to have a separate video processor... so in friction's case, the IO basically tells the software at bootup "i need this particular resolution" and the computer changes to it. --- End quote --- Okay well I seem to be making progress. I tried dragging/dropping that DLL into the one version I have that I hadn't tried yet, and I did that, and then it booted up in the right resolution. So I dunno lol. However, it isn't tracking at all. If I run it without DS running, I don't get a screen flash. But when I ran it with DS, I did get a screen flash, however it didn't actually do anything. As you can see from the video below, the cursors are right on the middle of the screen. But nothing moves/shoots with the light gun. And using the mouse works fine but it doesn't move those cursors, it's another really tiny one that you see move around. EDIT: And I did go into gun calibration in game and it's not recognizing the trigger pull. I am running the DS.exe command with "-target=windows -rom=friction" as well. |
argonlefou:
If you went back to the "stock" dll, then DS won't work. You will need one of the 3 version of the modified dll You can get a DS debug file ( https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3 ) and share it here. This should be written in it |
purbeast:
--- Quote from: argonlefou on July 25, 2023, 02:02:33 am ---If you went back to the "stock" dll, then DS won't work. You will need one of the 3 version of the modified dll You can get a DS debug file ( https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3 ) and share it here. This should be written in it --- End quote --- Do you have a link to the 3 versions of it? All of the releases I have are the same one (as mentioned above with the hash) and that one doesn't work for me. But the stock one does work for me. I noticed too on the one version that renders in the correct resolution for me, that it has the 2 crosshairs on it. The other versions don't have the crosshairs on the screen, even though it's not rendering correctly. I can still see double images, and neither have those crosshairs like the video above in 320x240. That is why I thought DS was working since it showed the blue and red crosshairs. |
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