Software Support > GroovyMAME
Lightgun flasher over groovymame in fullscreen
phasermaniac:
Eager to test this
I've been testing some games, and I can say it works perfect. My crt guns works 100% with this. No miss shots.
The only game that I can't make work is alien3, I'll test better. Not specially interested on this one as it was a mounted machinegun game that never will work right with crt guns.
On my side, the button lag option is mandatory in a lot of games.
In some days I'll share my config files.
psakhis:
Hi @phasermaniac
I need some test on your machine before implements reload on 0,0
1) Replace init.lua.txt for init.lua on plugin dir (backup the good one)
2) Test some game with -v commnad, for example: mame -v opwolf
3) When you shoot on 0,0 what print do you see, and when shoot on screen, the same too
Thx!
EDIT: For Alien3 you need download the latest version of plugin because main renderer isn't "screen" on LUA object.
phasermaniac:
okay so it seems I get relative (mouse) and absolute(guncode):
onscreen shoot:
MOUSE X292
MOUSE Y99
guncode x 34404
guncode y -11198
GUNCODE Y seems to be always negative in my testing
offscreen shoot:
MOUSE X333
MOUSE Y122
guncode x -65536
guncode y -65536
MOUSE X and MOUSE Y shows the last onscreen position. GUNCODE X and Y always shows -65536
psakhis:
Interesting!!
So i can add an option that with this values (-65536,-65536) you can remap reload input button from the game.
I add one option for drivers like your (guncode) and other one for users with drivers like a mouse.
It's a simple code.
Thx very much.
psakhis:
@phasermaniac
You can try new feature.
guncode_offset added when you map a button; this only applies when shoots out off screen.
So, you need to map the same button with this new option with "no" for normal shoots, and with "yes" for reload.
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