Thanks Mike.
Progress on this one feels particularly sweet.
You'll need to tell me when you can bring the kids out here for a visit and play it.
Nice work.
Good to see progress.
If it didn't come with such a hilarious bezel that was still intact Andrew it would have a 27" in it already.
![Smiley :)](http://newforum.arcadecontrols.com/Smileys/default/smiley.gif)
One of my favourites - Always surprises me though, just how small the monitor is. I never seem to remember that from kid days. More space for suggestive bezel art!
Keep up the good work.
Got to spend more time on this after dinner which is fun since the crescendo is palpable at this point-
I was brave enough to turn it on again, but felt that I should replace this thing first.
![](http://forum.arcadecontrols.com/index.php?PHPSESSID=70sp8up1m3q6dtom71meo3pa2e&action=dlattach;topic=164992.0;attach=393959;image)
Between the corrosion and the Dee Snider nature of the thing it was making me nervous.
Once again I got it turned on and it rolled immediately into a test screen.
Props to Todd at TNT for his brief aside in a video about the screen rolling from the harness connector on the monoboard being off a hair.
I thought I might have some sync drama but I reseated the connector and got a stable picture this time around.
Whew.
![](http://forum.arcadecontrols.com/index.php?PHPSESSID=70sp8up1m3q6dtom71meo3pa2e&action=dlattach;topic=164992.0;attach=393961;image)
And so I tried to go through a bit of the test scenario with a half-assed joystick connection and then read the fine print:
Hit slam switch to advance through test menu.
Well who would've looked for the existence of a slam switch? Especially when there was a big lock hasp screwed to the door where the damn switch should be?!
Turn off machine, remove stupid unnecessary lock hasp and try to find a slam switch in pile of detritus from ridiculous basement raid like a year ago-
Amazing...
![](http://forum.arcadecontrols.com/index.php?PHPSESSID=70sp8up1m3q6dtom71meo3pa2e&action=dlattach;topic=164992.0;attach=393962;image)
Install switch (was the fact the ground was just cut open have something to do with the coin switches not working?!) reconnect harness and then get...
Nothing- still.
What a mess all this other crap is.
At least it is just swapping some pins around.
Gave up on coin door for the moment so that I coulsd get some controls wired up.
The sticks were a mess but I got them back to functional with some love and bleeding.
Best part of the rebuild activity is how silly all of the art is.
The control panel is nearly as good as the bezel in sheer silliness.
![](http://forum.arcadecontrols.com/index.php?PHPSESSID=70sp8up1m3q6dtom71meo3pa2e&action=dlattach;topic=164992.0;attach=393960;image)
My local hardware joint didn't happen to have black 3/4" 8/32 carriage bolts and since I can't wait for ordered ones to arrive I needed to improvise because I am sick of just looking at this cabinet and not playing it.
I had only marked the joystick signal wires so I had no idea which buttons were "Jump" and "Punch" so it took a little bit of messing with it running to sort out.
Once I had done that however...
![](http://forum.arcadecontrols.com/index.php?PHPSESSID=70sp8up1m3q6dtom71meo3pa2e&action=dlattach;topic=164992.0;attach=393963;image)
It runs- and all the controls work the way they should.
Still to sort through is the coin door and sound system.
I hear some white noise, but only through the right side speaker so the sound amp needs something.
And I see no lights at all on the Sounds Good board and have no game sound at all so that needs work too.
Have a stack of caps and IC for the Sounds Good but will need to see about rebuilding the dual amp.
Closer still!