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Rotary joystick/spinner with push/pull option

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negative1:

update from a month ago.

more games work better now:



later
|| | || | |
ne gative 1

haynor666:

Ups, somehow I miss this. I subscride his channel :)

Thanks for info ;)

Joystick looks really promissing.

PL1:


--- Quote from: negative1 on June 28, 2023, 11:39:11 pm ---more games work better now:

--- End quote ---
Yeah, now that Glen figured out the MAME settings I mentioned earlier in this thread. (8:20 in the new video)    :P  :lol

The blue "hat switch" mode he uses for Front Line should also work with the five other "Taito Aim-n-Fire" controller games listed in reply #7 of this thread.

TL;DR summary of the video -- With the right settings in MAME, the appropriate mode selected, and the correct handle installed, this stick works like these specialized controllers:
- Mechanical rotary joystick
- Optical rotary joystick
- Taito Aim-n-Fire
- Atari Twist-to-Turn joystick (Xybots)
- Push/Pull spinner


Scott

haynor666:

I noticed that controller works even with Taito Aim'n'fire games which is a bit strange considering how originally those sticks works  on real hardware. It's nice addition, it could even works as spinner in any game like Disc of Tron but seems to be working a bit stiff/jerky in Arkanoid.

Xiaou2:

Arkanoid uses a much higher optical resolution.  In order to try to get it playable on a low-resolution encoder...
hes bumping up mames values (steps per click).  This of course, equates to very Jerky movement.

While one Could make a spinner that would work on top of a stick... it would have to have much more fluidity,  by using a weighted top,
and some metal bearing inserts.

 Otherwise, its going to feel and react more like a pot based  "Paddle"  controller.   While this might be fine for the old 70s era,
black and white "Breakout" games...  its not going to work for something like  Supersprint / Championship Sprint, where you need to
have the spinner rotate like +5 full rotations on a single turn.

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