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Rotary joystick/spinner with push/pull option
BadMouth:
Interesting. Thanks for correcting me.
PL1:
Thank you for posting the link to the MAME manual. ;D
Between confirming how Glen's rotary joystick settings worked and reading the manual, it gave me an idea on how to configure the game Prop Cycle.
I finished designing and building a 3d printed controller for it several years ago, but couldn't figure out how to make the auto-centering for the pedals work until today. :woot
- The funny thing about the Prop Cycle configuration process is that in newer versions of MAME (tested in mainline v0.254), apparently you can't map a mouse/spinner to the Inc and Dec inputs of that game's pedals while an analog joystick is plugged in. :dizzy:
- It doesn't seem to happen while happen while mapping mechanical rotary joystick games, but I figured I'd mention it in case it affects the optical rotary joystick or other types of games that Glen's stick works with.
- The good news is you only have to do this process once during the initial setup for Prop Cycle -- map the pedals *without* the analog joystick plugged in, exit the game, plug in the analog joystick, and re-start the game.
- I still need to dial in the exact settings, but you put me on the path for success, BadMouth. :cheers:
Scott
BadMouth:
:cheers:
I always wanted to see how playable I could get the driving games with standard joysticks using the digital options.
Not that it would take much time, but it's always been way down on the to-do list because it's not all that important.
IIRC the only game on my cab I've used them for is Space Harrier which doesn't play too bad with a digital joystick to begin with.
It's especially important for people wanting to play games like Pole Position with a spinner for steering and a button for gas.
The digital speed for the pedal (how quickly the virtual analog input goes from 0-full limit) needs to be lowered until the tires do not squeal when first taking off.
One of the game mechanics is that squealing the tires costs time and prevents you from progressing in the game.
Likewise the digital centering needs to be high enough that the car slows down fast enough to make the turns, but not any higher.