Good evening
I'm trying to compile default MAME v200 on my own and I must be missing something because my executables are too big, around 300 MB with "OPTIMIZE = 3" and around 250 MB with "OPTIMIZE = s". I've checked online and it seems a typical size for that version should be around 80 MB.
I'm interested in just arcade emulation and my plan is launching MAME from EmulationStation so no GUI is required (if there is any way of doing that to reduce mame file size a bit further). My compiling environment is:
System: Debian GNU/Linux 11.1.0 amd64
GCC: gcc (Debian 6.3.0-18+deb9u1) 6.3.0 20170516
G++: g++ (Debian 6.3.0-18+deb9u1) 6.3.0 20170516
Make: GNU Make 4.2.1
Python: Python 2.7.18
SDL: 2.0.14
And although I've been playing with all compilation options, the lates build I made which finished right now producing 257 MB executable are:
REGENIE = 1
# VERBOSE = 1
NOWERROR = 1
IGNORE_GIT = 1
TARGET = mame
# SUBTARGET = tiny
TOOLS = 0
TESTS = 0
BENCHMARKS = 0
OSD = sdl
# USE_DISPATCH_GL = 0
# MODERN_WIN_API = 0
# DIRECTINPUT = 7
# USE_SDL = 1
# SDL_INI_PATH = .;$HOME/.mame/;ini;
# SDL2_MULTIAPI = 1
NO_USE_MIDI = 1
NO_USE_PORTAUDIO = 1
DONT_USE_NETWORK = 1
USE_QTDEBUG = 0
# NO_X11 = 1
# NO_USE_XINPUT = 0
# FORCE_DRC_C_BACKEND = 1
DEBUG = 0
PROFILER = 0
# SANITIZE =
# PTR64 = 1
# BIGENDIAN = 1
# NOASM = 1
OPTIMIZE = 3
SYMBOLS = 0
SYMLEVEL = 0
# MAP = 1
# PROFILE = 1
# ARCHOPTS =
# OPT_FLAGS =
# LDOPTS =
# USE_SYSTEM_LIB_ASIO = 1
# USE_SYSTEM_LIB_EXPAT = 1
# USE_SYSTEM_LIB_ZLIB = 1
# USE_SYSTEM_LIB_JPEG = 1
# USE_SYSTEM_LIB_FLAC = 1
# USE_SYSTEM_LIB_LUA = 1
# USE_SYSTEM_LIB_SQLITE3 = 1
# USE_SYSTEM_LIB_PORTMIDI = 1
# USE_SYSTEM_LIB_PORTAUDIO = 1
# USE_BUNDLED_LIB_SDL2 = 1
# USE_SYSTEM_LIB_UTF8PROC = 1
# USE_SYSTEM_LIB_GLM = 1
# USE_SYSTEM_LIB_RAPIDJSON = 1
# USE_SYSTEM_LIB_PUGIXML = 1
# MESA_INSTALL_ROOT = /opt/mesa
# SDL_INSTALL_ROOT = /opt/sdl2
# SDL_FRAMEWORK_PATH = $(HOME)/Library/Frameworks
# USE_LIBSDL = 1
# CYGWIN_BUILD = 1
# BUILDDIR = build
# TARGETOS = windows
# CROSS_BUILD = 1
# TOOLCHAIN =
# OVERRIDE_CC = cc
# OVERRIDE_CXX = c++
# OVERRIDE_LD = ld
# DEPRECATED = 0
# LTO = 1
SSE2 = 1
# OPENMP = 1
# FASTDEBUG = 1
SEPARATE_BIN = 1
# PYTHON_EXECUTABLE = python3
# SHADOW_CHECK = 1
STRIP_SYMBOLS = 1
# QT_HOME = /usr/lib64/qt48/
# SOURCES = src/mame/drivers/asteroid.cpp,src/mame/audio/llander.cpp
# FORCE_VERSION_COMPILE = 1
# MSBUILD = 1
# IGNORE_BAD_LOCALISATION=1
# PRECOMPILE = 0
# DEBUG_DIR=c:\test\location
# DEBUG_ARGS= -window -video bgfx
Can you spot the problem(s)?
Regards and many thanks in advance.