So rotator is called by ledspicerd after being triggered by emitter? It wasn't clear in the docs that rotator was automated at all.
So, clearly my stuff isn't needed for the regular usage of rotator or ledspicer. I'll remove that implication from my repository. I guess it would still be useful if you only wanted rotator and not the rest of ledspicer.
Regardless, I have recently moved to using the built in mame joymap functionality (patched to 7x7 grids) instead of the mapping in GPWiz-49 and have been much happier with the results. In theory they should have been the same but I was having lots of issues on vertical 2 way games and some 4 ways with the GPWiz maps.
The ability to just use the joymaps and tweak them as needed works much better for me.