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MAME 2020 vs 2002

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Osirus23:

--- Quote from: Haze on September 12, 2020, 08:06:21 am ---
--- Quote from: Osirus23 on September 11, 2020, 12:01:40 pm ---
--- Quote from: fallacy on September 10, 2020, 01:34:43 am ---Built my cabinet in 2009 so I still have mame .130. Let me know when Marvel vs Capcom 2 can be played on mame, that will be my q to update.

--- End quote ---

2008, MAME 0.125 here. Still no incentive to update.

--- End quote ---

There are plenty.  You're just choosing to ignore them

--- End quote ---

Correct. I don't give a ---steaming pile of meadow muffin---. It isn't broken so I'm not going to fix it.

Mike A:
When the sound is wrong on a game it is broken. If you don't care that is fine. It bugs the crap out of me when the sound is bad. I appreciate the fact that they are still fixing those issues.

tobias:
Hi y'all, I'm just getting started in this hobby. Are you saying if I want Defender to sound like Defender I need to run MAME on a PC, not a Pi?

Haze:

--- Quote from: tobias on September 12, 2020, 10:48:07 pm ---Hi y'all, I'm just getting started in this hobby. Are you saying if I want Defender to sound like Defender I need to run MAME on a PC, not a Pi?

--- End quote ---

In general, although I don't think there's much to the Defender sound system for a Pi to get wrong, it's not one that makes heavy use of netlists (maybe there are some filters we don't yet emulate, I haven't checked)

If you want slowdowns closer to real hardware on the Williams games you definitely want to be running on a PC tho.  They're still not perfect, but they've been tuned a fair bit since the versions on a Pi.

Haze:

--- Quote from: Mike A on September 12, 2020, 10:29:18 am ---When the sound is wrong on a game it is broken. If you don't care that is fine. It bugs the crap out of me when the sound is bad. I appreciate the fact that they are still fixing those issues.

--- End quote ---

Indeed, I've argued for a while that 'no sound at all' or 'severely broken sound' should be considered 'not working' in MAME terms.

Sound is an important part of many games.  From audio either telegraphing events, alerting to you something that has happened, or simply just creating the overall immersive mood of a game, it needs to be correct.  It can give you a frame of reference for timing too, if I think to many games I've played the rhythm used for a series of tricky platform jumps can come from something as simple as knowing when the sound effect to a pick-up ends and synchronizing yourself to that.

A lot of arcades did have weak sounds, because the 'standard' for Arcade audio on non-dedicated cabs for a long time was mono audio out of an awful speaker, drowned out by everything else in the arcade, but that doesn't mean you can ignore it entirely and still pretend the game is fine.

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