The cab I built many many moons ago I used a 27" CRT 4:3 TV. That machine saw its last software update in 2004 and is still running on the same hardware I built it with.
It resides in my son's man cave and is still actively played today. Other bartop and basic desktop machines I helped friends with I based on 19" 4:3 LCDs.
My nephew and I are working on what will likely be a pedestal with LCD TV on the wall. I've put together an I5 Windows system and have been tinkering with front ends and other software components.
I dusted off an old one player stick from my storage that I originally built/modified by upgrading the joy and buttons to Happ parts in a fighter stick sold by Red Octane.
That was an original XBOX controller that I added a USB adapter for connecting to PC. The XBOX card inside seems to have been faulty so I swapped in a Reyann USB Encoder.
Glad to report I can still kick butt in Galaga after all these years.
Given that the machines I have had experience in building were all 4:3 based displays, what is the impact of using 16:9 displays of today?
I am still getting my feet wet again but it seems that the basic vertical game seems to be just a tad "Squished" top to bottom, like the space between the extra ships at the bottom and the active ship seems just a tad too close together. Not completely out of proper proportion but not quite the same as if it were on a 4:3 screen.
Is this just my old man eyes playing tricks on me?
I've tried to use google search "site:arcadecontrols.com" to research as I'm sure this is a topic that has been beat to death before which I know can be upsetting to some with the same repeat questions.
Pointers to threads that discuss how to configure things to look as accurate as possible using a 16:9 format screen or any other suggestions/feedback from those that have systems built upon more recent display formats are solicited and appreciated.