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RandyT:
--- Quote from: pbj on March 29, 2020, 07:13:06 pm ---Just put an x arcade on your lap and slap on a VR headset. --- End quote --- --- Quote from: Howard_Casto on March 29, 2020, 10:38:10 pm ---VR still has a way to go... as-is I'd probably get a headache or throw up before I made it through Turtles in Time. Eventually that might be the way we all do it though. --- End quote --- Howard, there are actually good VR headsets out there, which have high framerates and good optics. I'm with Jim on this one, except I would go for pedestal panel of some sort. The old arcade titles have a distinct advantage in VR...they are almost all low-native-resolution games. At a reasonable virtual playing distance, there's a pretty good chance the games won't suffer too badly, if at all. The fact that you can have a whole virtual arcade, with different machines, side art, marquees etc... makes this a pretty interesting alternative to plastering LCDs all over the machine. I was about to write that the only thing missing was a good VR front-end...then Google brought this up in about 2 seconds. Pretty impressive looking software, and the price seems reasonable (if you don't count the $1200 in the PC and VR gear :) ) |
Howard_Casto:
Yeah I've tried the higher end headsets and they still aren't there yet. Some people are sensitive to the disconnect between what their senses are tell them and what their eyes are telling them and some aren't. I can enjoy VR but only in shorter bursts because I am acutely aware that my head isn't where it looks like it is when doing certain movements. About an hour is my limit. Any arcade cabinet that gives you headaches and eyestrain isn't preferable. I played the sega classics collection on my cheapo vr headset as well for the pc and it's actually ok, but again I have the time limit problem. |
RandyT:
--- Quote from: Howard_Casto on March 30, 2020, 09:44:14 pm ---Yeah I've tried the higher end headsets and they still aren't there yet. Some people are sensitive to the disconnect between what their senses are tell them and what their eyes are telling them and some aren't. --- End quote --- The only disconnect you should be sensing, is when you look at the virtual control panel and see that the controls probably aren't where the actual ones are. Not sure what other senses you might be referring to, as everything in the visual should be relative. Again, a good VR headset doesn't experience positional drift or anything like that. There are a few factors which can cause some folks issues, the condition of their eyes being one of them, but a blanket statement that VR isn't there yet, at least for the majority in this context, is a little bit of a stretch. FWIW, VR pinball with such a panel setup is leagues beyond the flat-screen experience. You can't get closer to the real deal without an actual machine. This shouldn't be much different. |
Howard_Casto:
--- Quote from: RandyT on March 31, 2020, 01:42:51 pm --- There are a few factors which can cause some folks issues, the condition of their eyes being one of them, but a blanket statement that VR isn't there yet, at least for the majority in this context, is a little bit of a stretch. --- End quote --- No it really isn't. I've told all of you guys a million times... vr is a niche market. It isn't mainstream and it probably never will be. Over 40% of the population have eye conditions that don't even allow them to properly view stereoscopic 3d. I'd call that a bit more than a few people. I'm sensitive to the delay between when you start moving your head and when the screen moves. We are probably talking a few milliseconds here, but in real life the delay is zero. My internal sense of balance is also effected. |
shponglefan:
--- Quote from: Howard_Casto on March 31, 2020, 02:50:41 pm --- Over 40% of the population have eye conditions that don't even allow them to properly view stereoscopic 3d. I'd call that a bit more than a few people. --- End quote --- Where did you hear that it's 40%? I've never heard of that before. I have heard of cases where people who have trouble with depth perception in real life actually being able to see in 3D in VR (due to the lenses). --- Quote ---I'm sensitive to the delay between when you start moving your head and when the screen moves. We are probably talking a few milliseconds here, but in real life the delay is zero. My internal sense of balance is also effected. --- End quote --- Out of curiosity, which headsets have you tried? I know that some tracking systems are better than others; people have reported issues depending on the headset or tracking solution used. |
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