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Osirus23:
--- Quote from: shponglefan on March 31, 2020, 04:49:43 pm ---Where did you hear that? I've never heard of that before. --- End quote --- Neither have I. Then again the Internet is rife with nonsense that exists solely to justify resistance to new display technology. See: Numerous ---That which is odiferous and causeth plants to grow--- charts illustrating 1080p/4K is not noticable unless you are x and y, baseless claims that humans can't see more than 60 fps, etc. |
RandyT:
--- Quote from: Howard_Casto on March 31, 2020, 02:50:41 pm ---No it really isn't. I've told all of you guys a million times... vr is a niche market. It isn't mainstream and it probably never will be. Over 40% of the population have eye conditions that don't even allow them to properly view stereoscopic 3d. I'd call that a bit more than a few people. I'm sensitive to the delay between when you start moving your head and when the screen moves. We are probably talking a few milliseconds here, but in real life the delay is zero. My internal sense of balance is also effected. --- End quote --- I'm really trying not to get into a "dogpile" at your expense, but you make it difficult sometimes :) It's not mainstream because it costs too much. Plain and simple. Eye conditions don't prevent people from seeing stereoscopic 3D (unless one or both eyes aren't working), rather something in their brain would be rejecting it for whatever reason, and I highly doubt that 40% would be suffering from it. Reality is, after all, stereoscopic (because you have two eyes.) Being unable to perceive depth would make for a pretty harrowing disability, and those with such an affliction, certainly shouldn't be behind the wheel of a car. The same visual cues which allow for it in RL are used in VR, so what works in one should work in the other. $30 Walmart toys connected to a "potato" of a computer, or lenses in a piece of cardboard give you nothing more than a taste of what is possible, along with a lot of the undesirable stuff brought about by low cost shortcuts. They are in no way reflective of the state of the technology. This isn't being "elitist", it's just a fact. Again, especially in this context, the technology is more than "there", but the cost is still quite high. The commercial stuff is better (I'm told), but the price is out of reach for most enthusiasts. Sony (and maybe MS, who knows) are gearing up for it in a big way with the next console, and decent tech has come down in price. My prediction is that you will see many more VR users very soon. |
mimic:
--- Quote from: RandyT on March 30, 2020, 03:19:39 pm ---I was about to write that the only thing missing was a good VR front-end...then Google brought this up in about 2 seconds. Pretty impressive looking software, and the price seems reasonable (if you don't count the $1200 in the PC and VR gear :) ) --- End quote --- Thanks for the link! It never occur to me how PERFECT light gun games could be in VR with actual roms. A MUST try! ps. WMR which is quite decent (especially Samsung Odyssey+) can be had used from as low as $100 to only $225 brand new for the mentioned O+ just recently on Amazon! If you already have gaming class PC, the cost becomes a moot point. |
Loafmeister:
A little late to the party but two things The WTF cab: yeah this is taking the LCD Marquee idea but to the next level. Only the next level is many years away. I don't doubt somedays we will be able to have screens with holes, are super durable, no heat and flexible. Until that day, skip any thought of this Howard: What high end have you tried. Specifically, have you tried the Valve Index running at 120hz or 144hz? most people can't see the difference but those like you who have issues maybe can. If you haven't tried the Valve Index at the high end refresh rate than I'd challenge that you've tried a high end headset. I love my Valve Index and I also love my Rift S, but the Rift S runs at 80hz, pretty ok for me but I could appreciate people having issues with the Rift S. Secondly a friend has a Valve index but his PC isn't cutting it IMHO so there is more reprojection going on than there should. So yeah he's got a high end headset but it's not running high end, so if he's running at 90hz, he's really running at 45hz. This is something I saw at one of the VR Arcades, they were running Valve Pro's and you can TELL there was reprojection going on so I could handle it but it was noticeable! Anyway just wondering the high ends you've tried, was everything working ok? Who knows? Finally, it's something that's been discussed in the VR thread but some people just cannot handle any artificial locomotion so anyone playing those no matter what headset or specs, if you are moving in the game but you are not in real life, quite a few people can't handle it. This isn't much different than those who get motion sickness from riding in a car. You are right that there is a segment that can't handle VR, though I'd challenge any percentages. In saying that, there are some that can't play FPS games either yet that segment of games is still well represented. |
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