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Author Topic: Virtual-on Model 2 emu and X-arcade controls  (Read 3321 times)

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coggia

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Virtual-on Model 2 emu and X-arcade controls
« on: February 10, 2013, 06:27:06 am »
Hello,

I'm new to arcade emu controls
I'm trying the Model 2 emulation, and I've got a X-arcade dual controller.
The original Virtual On cabinet got a 2 joystick controller to move the cyborgs, with controller combinations like JoyL to the Left & JoyR to the Right make the cyborg jumps, etc..
With the poor controls config of M2, i'm unable to config such controls..
Is there any  patches to correct this?
Thanks :)

RamjetR

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #1 on: February 11, 2013, 05:08:35 am »
I haven't tried Virtual ON on the emulator. Any patch would probably fall under the stuff going on in the other thread regarding the shooter fix. It's more of an extension of what Howard is doing on with his Troubleshooter app. 
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Howard_Casto

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #2 on: February 11, 2013, 05:25:24 am »
Could you explain the issue because to be honest I'm not understanding. 

I looked at the control config for virtual on and all of the keys are remappable.  I'm just not familiar enough with the game.  This might be a hardware issue actually.  I hate to rag on companies that help the hobby, but x-arcade isn't exactly known for it's robust interfaces.  I mean they don't even have shift keys!

Howard_Casto

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #3 on: February 11, 2013, 05:35:46 am »
*update*

I see what you mean... that is definately odd. 

It might be possible to fix and it might not, depends upon if the issue is with emulation or model 2 itself.  I'll look into it, but honestly it's a low priority as I'd have to bloat the code even more to add a fix. 

BadMouth

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RE: Virtual-on Model 2 emu and X-arcade controls
« Reply #4 on: February 11, 2013, 07:08:18 am »
I have v.9 on my setup that still uses an x-arcade and I remember being able to jump.  The right stick is mapped to player 2's stick.

I tried to use two separate analog joysticks  with v1.0 and things were screwey.
When mapping the right stick I'd push up, but m2 would apply the label "left" to the mapping and when in game it would not accept input from both stick simultaneously.  You could push up on one stick or the other, but if you pushed both it would default to the left.

I assumed it was an issue with the analog controls, but maybe things were screwed up in v1.0

I'll test on the old x-arcade this evening and  make sure I'm remembering right.
You aren't using an Xbox adapter with the x-arcade are you?

Howard_Casto

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #5 on: February 11, 2013, 07:57:21 am »
This appears to be a virtual on only problem... the issue is m2 is not accepting simultanious keypresses for this game. 

If you go into the debug menu and try to press and two buttons at the same time, even with a joystick (I did that to rule out ghosting issues), it ony shows the last key you pressed. 

I dunno what would cause this other than a coding error.  Again, I don't have a clue why there would be input code exclusive to that game in the emulator, but I guess there is. 

coggia

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #6 on: February 14, 2013, 04:41:16 pm »
The odd thing is, in previous versions of M2 emu,
The key was working..well J1left & J2Right made the cyborg jumps, but J& Left & J2left were supposed to make the cyborg sidesteps but it wasn't working.
With the last version of the emu, even the jump move isn't responsive anymore..

coggia

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Re: RE: Virtual-on Model 2 emu and X-arcade controls
« Reply #7 on: February 14, 2013, 04:43:29 pm »
I'll test on the old x-arcade this evening and  make sure I'm remembering right.
You aren't using an Xbox adapter with the x-arcade are you?

no, i'm using it with the usb port of the x-arcade

coggia

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #8 on: February 22, 2013, 08:29:44 am »
So yes, in the input hardware setting of the game, the controls test doesn't accept to simultaneous press of the 2 joysticks..
I guess, that I have to forget the idea to play to virtual On..
:(

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #9 on: February 22, 2013, 10:03:06 am »
Umm... I said I would take a look at it. 

You should really check out the model2 thread.  I've already addressed this issue and when I release the troubleshooter it will fix it. 

coggia

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #10 on: February 23, 2013, 02:54:53 pm »
huuu...yes, but... :-[
could you link me to the thread please? I didn't found it :-[ :-[

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Re: Virtual-on Model 2 emu and X-arcade controls
« Reply #11 on: February 21, 2020, 12:51:00 am »
sorry bumping old thread, i new to the scene, like OP , i have problem getting multi inputs on dual stick for this game, my character cant jump without multi input of left stick turn left + right stick turn right, any help would be really appreciated ,thanks in advance!