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Ultimate IR Lightguns with recoil
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JayBee:

--- Quote from: Zebra on October 10, 2019, 04:09:04 pm ---I would recommend that anyone looking to make a full auto solenoid recoil gun should either use an arcade solenoid or find one rated for continuous duty. The Aimtrak solenoids are not suitable for it and will not last long. Andy at Ultimarc told me himself and I have direct experience. In full auto, it got hot enough to melt the plastic. My real arcade gun solenoids are barely warm to the touch after a semi -long game. There is nothing you can do with settings to change this fact. Convincing full auto recoil requires 6-10 activations per second which does not allow enough cool down time for momentary solenoids.

The cheapest full auto arcade solenoid I know of is the Terminator Salvation one. It's cheap enough for a Diy project. Those jolt guns are not bad either. I have two. The recoil feels comparable to my Time Crisis 3 arcade guns (but nowhere near the recoil on my fixed guns). You can hear the difference on these videos. That full auto sound is all the solenoid in this vid of my Gen X gun test. You can barely even hear the game's sound fx:



VS my Time Crisis arcade guns:



--- End quote ---
It doesn't really "require" 6-10 activations per second, it's just a matter of taste. Mine do 4~5 activations per second, they feel great, and they are clearly not heating the way you say.
Also, as I say before, I believe the Amtrak is using 48v instead of 24v to make the solenoid stronger, which makes sense since putting this higher voltage shouldn't damage it as long as it doesn't stay active long. Rumble motors also use the same principle.
But full auto at twice the voltage with not enough cool down time is clearly a big problem.
Ginsonic:

--- Quote from: JayBee on October 10, 2019, 09:44:33 am ---But it's not as simple as it sound, especially on arduino side, especially since the arduino is already handling the whole aiming system.

--- End quote ---

Yes, of course, but serial transactions and port switches are not so demanding, worth a try IMHO.
And BTW there are Teensy devices as well ;) With ONE Teensy 3.6 I am able to manage all feedback devices, multiple WS2812 matrices, all buttons and analog nudging and plunger logic real time in my Pinball cabinet!


--- Quote from: JayBee on October 10, 2019, 09:04:12 pm ---Also, as I say before, I believe the Amtrak is using 48v instead of 24v to make the solenoid stronger, which makes sense since putting this higher voltage shouldn't damage it as long as it doesn't stay active long.

--- End quote ---
Recommended voltage for Aimtrak is 36V. I operate mine with 24V and the solenoids get hot too (I modified them with Arduino Micros for permanent fire), so they are not ideal for fast recoil actions...
Zebra:
I tried my aimtrak solenoid with 24v 3a and 36v 3a. There is a noticeable difference in force but I wouldn't use either for full auto. It gets hot either way. It's the wrong type of solenoid. If you play full auto only games like alien 3 or op thunderbolt it won't take long to break it. That's not to say it won't work for a while. Any solenoid can last for a period of time. Those guns are just too expensive to risk so pointlessly like that imo.

It doesn't take much money or effort to put the aimtrak electronics in an arcade gun shell with a suitable solenoid. And it's well worth it IMO. It's makes for a fun project and there is a lot of old arcade guns that need rescuing out there.

My preference for full auto only games is to use arcade guns with a recoil motor instead of a solenoid. I converted an old Konami Terraburst recoil rifle to Guncon 2 to play Crisis Zone. The recoil feels awesome and it's way easier to set up too. You can literally feel the gun shake back and forward:



The motor pushes and pulls a plunger with a brass knocker on the end to create linear motion like a solenoid but with much greater force. This is the mechanism:




I keep an eye on ebay for deals on old Crisis Zone and Op Wolf arcade guns as they also have excellent recoil motors.






JayBee:

--- Quote from: Zebra on October 11, 2019, 01:23:03 pm ---Those guns are just too expensive to risk so pointlessly like that imo.

--- End quote ---
What do you mean expensive? The base guns I used (guncon and Virtua gun) cost me something like 3$ each, I just added a 10$ solenoid and the rest of my diy hardware inside each of them ;D

Your guns sure look really cool and way more reliable than mine, but again doing an accurate arcade gun was not my goal, I wanted to do the most cost effective gun instead, for occasional gamers like me. A sort of DIY and cheaper alternative to the aimtrak. I never tried to compete with real arcade guns/recoil system ;)
JayBee:

--- Quote from: Ginsonic on October 11, 2019, 01:30:03 am ---Yes, of course, but serial transactions and port switches are not so demanding, worth a try IMHO.
And BTW there are Teensy devices as well ;) With ONE Teensy 3.6 I am able to manage all feedback devices, multiple WS2812 matrices, all buttons and analog nudging and plunger logic real time in my Pinball cabinet!

--- End quote ---

Yes I will sure try to make it work, it would be a perfect addition to my 4 led system   :)
Main problem I get now is not even with the Arduino but with mamehooker, which doesn't seem to see any command from any emulator. I saw few other people having the issue with Win10 x64 too, I wonder if it's just some incompatibility.


--- Quote from: Ginsonic on October 11, 2019, 01:30:03 am ---Recommended voltage for Aimtrak is 36V. I operate mine with 24V and the solenoids get hot too (I modified them with Arduino Micros for permanent fire), so they are not ideal for fast recoil actions...

--- End quote ---
Yes sorry, 36v, not 48. I was actually thinking of finding a temperature sensor for Arduino to change the solenoids speed or switch them off whenever they get too hot, it would increase the life and allow me to test more about the actual temp they get.
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