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Ultimate IR Lightguns with recoil |
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Ginsonic:
--- Quote from: JayBee on October 09, 2019, 10:50:44 pm ---There is something else I am trying to do that I hope Howard_Casto can help me with: make the games directly send the solenoid instructions to the gun. Like this no need for custom settings, and the gun will behave exactly like in the arcade. Emulators like Mame seems to be able to read those instructions from games, the challenge is converting them to serial commands for the arduino. --- End quote --- Should be no real challenge, please see: http://forum.arcadecontrols.com/index.php?topic=159362.0 and http://forum.arcadecontrols.com/index.php/topic,159700.0.html BTW: https://github.com/Boomslangnz/OutputBlaster ;) |
argonlefou:
--- Quote from: JayBee on October 09, 2019, 10:50:44 pm ---But there are actually few things that make solenoid overheat: many cheap new solenoids don't have enough lubricants, and have weak spring, making them stuck in very often, which is turn makes them burn out. Adding some ceramic lubricant and a slightly stronger (not too strong) spring usually solves those issues. The second issue is with the solenoids that don't have something to stop the coil from going too far out, making it struggle to get it back in, and so overheat. --- End quote --- You can add a 3rd (and important parameter) : solenoid power and the current you're sending it. When using a small solenoid like yours, just big enough to create a rumble and a "click sound" you can allow lower current. When using an arcade gun shell like Namco Time Crisis gun, or - like I do - some psx Joltgun/Joytech (call it whatever you want) you NEED to supply higher current to have a more powerfull recoil because the shell has moving parts and the solenoid must be strong enough to move them in a correct way. Those solenoids are bigger and are not usually made to be used in "machinegun" mode for a long time because they're heating quite easily |
JayBee:
--- Quote from: argonlefou on October 10, 2019, 07:27:16 am --- --- Quote from: JayBee on October 09, 2019, 10:50:44 pm ---But there are actually few things that make solenoid overheat: many cheap new solenoids don't have enough lubricants, and have weak spring, making them stuck in very often, which is turn makes them burn out. Adding some ceramic lubricant and a slightly stronger (not too strong) spring usually solves those issues. The second issue is with the solenoids that don't have something to stop the coil from going too far out, making it struggle to get it back in, and so overheat. --- End quote --- You can add a 3rd (and important parameter) : solenoid power and the current you're sending it. When using a small solenoid like yours, just big enough to create a rumble and a "click sound" you can allow lower current. When using an arcade gun shell like Namco Time Crisis gun, or - like I do - some psx Joltgun/Joytech (call it whatever you want) you NEED to supply higher current to have a more powerfull recoil because the shell has moving parts and the solenoid must be strong enough to move them in a correct way. Those solenoids are bigger and are not usually made to be used in "machinegun" mode for a long time because they're heating quite easily --- End quote --- Yes you are right, I was just talking about the kind of small models I am using, but arcade type solenoids are a whole different story I imagine ;) I actually wondered how my solenoid would behave with a higher voltage, the aimtrak seems to be doing it with theirs? --- Quote from: Ginsonic on October 10, 2019, 06:18:19 am ---Should be no real challenge, please see: http://forum.arcadecontrols.com/index.php?topic=159362.0 and http://forum.arcadecontrols.com/index.php/topic,159700.0.html BTW: https://github.com/Boomslangnz/OutputBlaster ;) --- End quote --- Thanks for the links, the third one looks really cool! Teknoparrot compatibility would be amazing too. But it's not as simple as it sound, especially on arduino side, especially since the arduino is already handling the whole aiming system. |
argonlefou:
--- Quote from: JayBee on October 10, 2019, 09:44:33 am ---Yes you are right, I was just talking about the kind of small models I am using, but arcade type solenoids are a whole different story I imagine ;) I actually wondered how my solenoid would behave with a higher voltage, the aimtrak seems to be doing it with theirs? --- End quote --- I don't know... my Aimtraks were bought OEM without any shell, and I put them inside two psx Joltguns (like these ones ) The original 12V supply was too low and the recoil very limited and too soft. I had to use a 24V laptop power supply so that the recoil can feel as strong as Namco's arcade gun....which means double current, and so heating twice as normal I had a Time Crisis original cab for a while and althouth the solenoid inside Namco's arcade gun seems really identical (here's a picture) it nativelly used a 24V PSU for the recoil to work. Unfortunatelly I never got any reference for these recoils and they all were covered in black tape so no indication whatsoever But as you can see, they are way bigger than the one you can put inside an Aimtrak |
Zebra:
I would recommend that anyone looking to make a full auto solenoid recoil gun should either use an arcade solenoid or find one rated for continuous duty. The Aimtrak solenoids are not suitable for it and will not last long. Andy at Ultimarc told me himself and I have direct experience. In full auto, it got hot enough to melt the plastic. My real arcade gun solenoids are barely warm to the touch after a semi -long game. There is nothing you can do with settings to change this fact. Convincing full auto recoil requires 6-10 activations per second which does not allow enough cool down time for momentary solenoids. The cheapest full auto arcade solenoid I know of is the Terminator Salvation one. It's cheap enough for a Diy project. Those jolt guns are not bad either. I have two. The recoil feels comparable to my Time Crisis 3 arcade guns (but nowhere near the recoil on my fixed guns). You can hear the difference on these videos. That full auto sound is all the solenoid in this vid of my Gen X gun test. You can barely even hear the game's sound fx: VS my Time Crisis arcade guns: |
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