I remember this one... technomoan reviewed the prototype ages ago. Most arcade vector games won't work well unless they've changed something. Notice the corners are rounded off for most of the complex games? That's because they have to be... the laser is too slow to get crisply defined edges. I'm not saying it couldn't be interfaced, I'm just saying it's not going to look like the games are supposed to look.
Thinking about it... seems you may be partially correct. Lasers themselves are likely fast enough... but whatever spinning mechanism used to move and
position the mirror(s), likely needs a more robust design.
Possibly much stronger magnet coils for faster speed, acceleration, stops, changes in vector...
***(Similar to why high strength coils and magnets are used in the best audiophile grade woofer drivers, used in sealed speakers... which is why most of the
best speakers are quite heavy, even for smaller sized sets.)***
...but maybe also extending to faster electronics, with much less lag.
Still might be a way to utilize dual laser engines... or...
Maybe split the beam in two? Then add two mirror diverter drivers, firing a few inches apart from each other?
Im not very knowledgeable about laser technicalities.
I thought about the whole Laser etching stuff. Looks like it can only do this when passed though a concentration lens, and slowing down the drawing time
down... to allow enough time and energy for the burn depth to take place. I think these things also may have variable strength, that you can dial in.
Im curious also about surface effects... for example... if you painted a surface with a material that slightly scattered and absorbed the light... similar to
that of how things work in a CRT... where the phosphor gets charged and slowly fades as its no longer excited. At minimum, something like a UV / glow-in-the-dark
type of paint.. might be interesting to try... though Im sure there are better options.
As for the scatter, I mean... a slight diffusion effect... to keep the light from potentially bouncing back into a persons eyes... as well as sort of spreading the
beam out a little bit.