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Author Topic: Community (as in shared for free) Artwork Repository?  (Read 626 times)

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killallhumans

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Community (as in shared for free) Artwork Repository?
« on: January 31, 2019, 10:20:59 am »
What shall, we use, to fill, the empty, - spaces?

Can we have one place to share artwork?
Custom creations:
* Backdrops, bezels, menus, and elements. (pref *.zip file of 32-bit png layers)
* FrontEnd themes.
* Marquee, tabletop, cp, and side art.

I won't sell anything i've spent time drawing,
but i would let others freely use* them.

*Use: To copy, modify, or change, without any fee or credit required.

Sample of moving on-screen joystick in tall (768x1366) PacMan.lay
This bezel trick works for shifters, status lights, and other MAME outputs.
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

killallhumans

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Re: Community (as in shared for free) Artwork Repository?
« Reply #1 on: January 31, 2019, 10:31:24 am »
<!-- pacman.lay -->

<mamelayout version="2">
   <element name="backdrop">
      <image file="main.png" />
   </element>
   <element name="blue_ctr">
      <image file="blue_ctr.png">
         <bounds left="0" right="120" top="0" bottom="120" />
      </image>
   </element>
   <element name="js1_0x01" defstate="0">
      <image file="blue_up.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="blue_up.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js1_0x02" defstate="0">
      <image file="blue_left.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="blue_left.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js1_0x04" defstate="0">
      <image file="blue_right.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="blue_right.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js1_0x08" defstate="0">
      <image file="blue_down.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="blue_down.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>

   <element name="red_ctr">
      <image file="red_ctr.png">
         <bounds left="0" right="120" top="0" bottom="120" />
      </image>
   </element>
   <element name="js0_0x01" defstate="0">
      <image file="red_up.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="red_up.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js0_0x02" defstate="0">
      <image file="red_left.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="red_left.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js0_0x04" defstate="0">
      <image file="red_right.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="red_right.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>
   <element name="js0_0x08" defstate="0">
      <image file="red_down.png" state="0">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="0.0" />
      </image>
      <image file="red_down.png" state="1">
         <bounds left="0" right="120" top="0" bottom="120" />
         <color alpha="1.0" />
      </image>
   </element>

   <view name="Generic_Artwork">
      <screen index="0">
         <bounds x="0" y="171" width="768" height="1024" />
      </screen>
      <bezel element="blue_ctr">
         <bounds x="324" y="25" width="120" height="120" />
         <orientation rotate="180" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js1_0x01" inputtag="IN1" inputmask="0x01">
         <bounds x="324" y="25" width="120" height="120" />
         <orientation rotate="180" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js1_0x02" inputtag="IN1" inputmask="0x02">
         <bounds x="324" y="25" width="120" height="120" />
         <orientation rotate="180" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js1_0x04" inputtag="IN1" inputmask="0x04">
         <bounds x="324" y="25" width="120" height="120" />
         <orientation rotate="180" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js1_0x08" inputtag="IN1" inputmask="0x08">
         <bounds x="324" y="25" width="120" height="120" />
         <orientation rotate="180" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="red_ctr">
         <bounds x="324" y="1221" width="120" height="120" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js0_0x01" inputtag="IN0" inputmask="0x01">
         <bounds x="324" y="1221" width="120" height="120" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js0_0x02" inputtag="IN0" inputmask="0x02">
         <bounds x="324" y="1221" width="120" height="120" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js0_0x04" inputtag="IN0" inputmask="0x04">
         <bounds x="324" y="1221" width="120" height="120" />
         <color alpha="1.0" />
      </bezel>
      <bezel element="js0_0x08" inputtag="IN0" inputmask="0x08">
         <bounds x="324" y="1221" width="120" height="120" />
         <color alpha="1.0" />
      </bezel>
      <backdrop element="backdrop">
         <bounds x="0" y="0" width="768" height="1366" />
      </backdrop>
   </view>
</mamelayout>
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

killallhumans

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Re: Community (as in shared for free) Artwork Repository?
« Reply #2 on: February 23, 2019, 02:14:09 pm »
[bump]
Welcome,

Thank you, 200+ people, for reading.
Any thoughts?
Would board moderator like to comment?
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.