No. I'll try to explain.
Force feedback has to be programmed for each game, as in converted from whatever data that was sent to the real arcade hardware into the Microsoft force-feedback protocol so it can be sent to supported windows devices. Note that force-feedback refers to this software protocol only... it's a windows only thing... part of DirectInput. Arcade games technically just have haptic feedback, which is just a fancy way of saying it doesn't use the Microsoft force-feedback protocol. The various wrappers and plugins on the site convert arcade haptic feedback data into force-feedback and they are required to get any kind of force feedback for some of these emulated games in windows even if the emulator in question supports force feedback for other games. Of course the exception is SailorSat's Arduino firmware... that's a hardware interface to real arcade hardware and she could probably explain that better than me.