Guess it's not all glamorous.
If you think game development is glamorous, you are in for paradigm shift. There’s no glamour in this. Just stress, frustration, and long hours, with a side of the delusion of telling yourself you’re doing this for the passion.
What year was this in?
Nowadays coders want to do less for more money. They want to use existing buggy code but do not document correctly or completely (and hide ---steaming pile of meadow muffin---), and quality?
The last place I was in went through several project managers in weeks not months. They had a serious product flaw and could not find it due to the above situation. They went to market with it too. We had an overseas team (China) that was perfect and they did it for less money. I cannot say all software houses are like this, but quality has recently taken a back seat and management just wants a completed project within time. Now the glamour part I can attest to, but the coders I have met, get treated like royalty and like to go home early and not hit their baselines. We can see this in AAA titles and smaller utilities and programmes, especially in a certain OS I can mention.
I have seen and worked in the old days, how a development team successfully integrates. Agile was not mainstream as it is now. There was little or no frustration as there was a clear goal to achieve.
The quality team should be a 3rd party not their lead coder. They (the suits) say it is too expensive, I guess they allow it, so they can keep on signing off on buggy code. I think it will get worse as time goes on or China does all our coding.
I miss the old days when code was quality and worked extremely well.