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New Lightgun Testing - What would you like to see?
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Titchgamer:

--- Quote from: BadMouth on November 11, 2018, 06:50:00 am ---Arcadeguns.com had shells made for the Aim-Traks and sold them as complete guns before Ultimarc did.  They could probably be partnered with if he didn't want to worry with having shells manufactured.

If he does another Kickstarter, it needs to do a much better job showing how well the guns function.  Video of him sitting on a couch or screen capture of gameplay doesn't show the product working.

Does the bullet go exactly where the gun sights are pointed regardless of how tall/short the player is or whether they move a foot or two off center while playing?  That is the question.


--- End quote ---

He has made a custom design for the shells which is really good,  Like I said he wouldn't let me take any pics of that to show you guys yet as that is part of his big reveal but yeah its got some interesting features and its really comfy.

As for KS yeah he has learnt his lessons there, He is planning to do lots of videos showing different games in different environments etc.
We never had time to hook it up to a projector but he showed me a video he did with him playing on a very large projector screen (around 12ft wide not sure of the actual screen size) which was good.

Here is the quick one we did of it working on my CRT TV upstairs just to wet the appetite:


The gun shown in that video is his original prototype mounted into a GCON 45. His newest prototype is in the new custom shell and has a different camera lens which allows it to be used much close to the screen.
Just to clarify that was not being used as a min distance though, it was just comfortable to sit in that position when playing lol

But yeah as long as you stayed within the confines of the screen width the differing height was not a issue (He is very tall and I am very short lol) and we were swapping the gun between us and moving around a bit.
As I mentioned above when you went outside of the screen width (stood at 45 degrees to the TV) it did suffer some horizontal shifting, Only minor considering the size of the TV and the distance involved but it was noticeable.
He is going to work on improving his algorithm to improve on that.

When I get the screen capture edited and uploaded that will give you a good idea of how accurate it can be as some of the targets are very small.
Unfortunately by that time I was tired and making silly mistakes but it should give a good idea that the bullet was hitting where I was aiming (rightly or wrongly :p) I was also swapping hands and shuffling about allot to try and stop myself cramping up but you obv dont get to see that :p

I think Andy did start to record me on his phone at one point though while I was doing the screen grab so a video of that may emerge I dont know haha.



SammyWI:
Glad to hear that it works well.  Looking forward to the vids and I'll probably end up backing the new kickstarter.
Howard_Casto:

--- Quote from: Titchgamer on November 11, 2018, 01:52:49 am ---Yeah originally his kick starter included the money for development and production.
Obviously since then he has taken the development costs on himself.

The recoil thing although easy to do in terms of wiring and software in practice I think is quite difficult to pull it off well.

From my experience there are 3 basic types:

Rumble motor style
Blow back style
Solenoid style

Each have pros and cons but IMO the rumble motors are not really recoil, The blow back style have always been naff and prone to break.
The best feeling one is the solenoid but thats also the one that tends to suffer most from heat issues.

We had a pretty decent convo about it, And I got the impression that he really wants to include it but not at the expense of the product in general.
He also wants to make sure it feels right.

--- End quote ---

Well what I meant was he could just give us an unpopulated output and then we could source a solenoid ourselves and install it.  Imho a solenoid is the only way to go as it's the only thing that would make the appropriate "thump" on pistol games while still being able to rapidly fire for games like operation wolf. 
Titchgamer:

--- Quote from: Howard_Casto on November 11, 2018, 01:45:23 pm ---
--- Quote from: Titchgamer on November 11, 2018, 01:52:49 am ---Yeah originally his kick starter included the money for development and production.
Obviously since then he has taken the development costs on himself.

The recoil thing although easy to do in terms of wiring and software in practice I think is quite difficult to pull it off well.

From my experience there are 3 basic types:

Rumble motor style
Blow back style
Solenoid style

Each have pros and cons but IMO the rumble motors are not really recoil, The blow back style have always been naff and prone to break.
The best feeling one is the solenoid but thats also the one that tends to suffer most from heat issues.

We had a pretty decent convo about it, And I got the impression that he really wants to include it but not at the expense of the product in general.
He also wants to make sure it feels right.

--- End quote ---

Well what I meant was he could just give us an unpopulated output and then we could source a solenoid ourselves and install it.  Imho a solenoid is the only way to go as it's the only thing that would make the appropriate "thump" on pistol games while still being able to rapidly fire for games like operation wolf.

--- End quote ---

Agree with you regarding the solenoid thing.

Titchgamer:
Sorry guys my video editing sucks as much as my video making LOL

But here is the screen capture I promised, Again I was physically tired at this point so please excuse my poor performance but as you will see no crosshairs, small targets and good accuracy by the gun (not so much by the guy holding it lol)



And the tracking test, Again apologies I forgot to get up and move!

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