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Keyboard2Xinput (Virtual X360 pads from keyboard)
Schwing:
New version 1.2.0, adding the option to start disabled, as suggested by itadna. also added distinct keys to enable/disable.
download version 1.2.0
For those that haven't checked ViGEm for a while (such as myself...), it now has an installer, so for those who were put off by the powershell install, it's now far simpler :)
@odenmc thanks, always nice to have some feedback!
itadna:
Hi all and thanks to Schwing for the implementation.
Now I totally removed AHK (it's not needed anymore for this need): I will use the 'SHIFT" capability of IPAC for turning ON and OFF the xinput every time I need. Now it's just needed a keystroke to be sent for having the system working as needed. Maybe AHK can be used just for automatically having the mode change.
Thanks again for the wonderful and useful tool!
Schwing:
--- Quote from: itadna on July 12, 2019, 05:57:15 pm ---Maybe AHK can be used just for automatically having the mode change.
--- End quote ---
That's actually what I'm doing :)
For example, I have two configs (I'm using Attract Mode as a front end) for steam and assign each config according to the game's friendliness towards keyboards, works great.
angryherbalist:
This software is fantastic.
I have 2 issues so far. I'm using IPAC4 and it is successfully set up to have 4 different xbox controllers. I'm using a small utility to test to ensure all of the buttons are working, including the left stick/directional.
The following games work:
-PacMan Championship DX
-Spelunky
-Bastion
-Double Dragon Neon
My first problem is the device order changes, it seems. If we reboot or whatever, sometimes Player 3 on my cabinet becomes Player 1, even though it is programmed as Pad 3.
My second problem is that it isn't really working reliably. The following games don't even recognize the devices:
-Ultimate Marvel vs Capcom
-Marvel Alliance 2
-Gauntlet Slayer Edition
-Towerfall Ascension
I'm going to be trying others, but why would these games not recognize it if Windows thinks they are 4 distinct 360 controllers?
Thanks in advance!
Yardley:
Hey Schwing, I've come across a bit of a problem lately. It seems that the program doesn't respond to multiple simultaneous button presses. I only have a 6 button control panel so for games that support the use of multiple button presses simultaneously to performed an action, i.e. light + heavy attack = throw (as opposed to having a dedicated throw button), the program doesn't seem to work. I was wondering if this is something that can possibly be addressed in a future update? Thanks!
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