Old outrun? Via mame?
I guess I could
It just has a simple shake when you hit walls I think
FYI - There are a few different versions of Outrun, that use different feedback systems.
1) Standard Upright
This is a single one-direction motor, that is attached to the main base plate of the steering wheel assembly.
The motor has a crank-arm attached to it. The whole wheel slides maybe 1 inch left to right, when the motor is running.
The motor has speed values... so it will rotate slower when the car is on grass / dirt... and ultra fast, when the car crashes.
2) Sit-Down
This cabinet is a simulator cabinet. The whole cabinet tilts left to right, when you turn the wheel.
The cabinet is moved using a single, dual-direction motor (rotates both clockwise and anticlockwise), that drives a worm-gear.
The worm gear drives a main shaft under the seating assembly... and I believe internal "wedges" cause the cabs frame to angle, as the shaft rotates.
I believe the actual degree of angle, is relative to the amount you turn the wheel. Its been a while.
* Actually... it might be that depending on the wheels position... the speed of the motor is slower or faster spin rate.
The assembly has at least one, probably two "Limit Switches". Either for keeping the rotation in check, and or for keeping the frame perfectly centered, when not in motion.
The sitdown version does not have a motor drive in the wheel. Instead, the main drive motor will emulate the shaker function, by quickly alternating between forward and reverse.
Obviously, the speed of the alternation, might also vary, depending on the event. IE: Offroad vs Crash
Mame typically frowns on hacks... such as changing a dual direction motor, into a single shaker motor.
IMO, it would be nice to have the option to choose various output options:
1) One for typical gamepad rumble.
2) One for typical FFB PC steering wheels.
3) One for the Original Output method (can hook up real Arcade controls + Arcade motor / Or build an accurate replication of them for use)
4) One for driving the Simulator version of the game on real hardware / replicated hardware
5) Potentially one for simulating the motion cab version, with FFB hack? Maybe if only merely for getting FFB, if accidentally selecting the incorrect rom.
6) Special Hack - Not sure if possible... but a very cool hack would to be able to allow for the use of both Arcade motor drive assemblies at the
same time... so that the moving cabinet could also have a shaker wheel assembly in it. Allowing the game to rotate the single direction
steering wheel assembly motor, as well as the keeping the actions of the dual-direction cabinet-tilt mover motor.
Personally, Id love to build an Outrun cabinet, with an enhanced (faster rotation, and potentially higher banking slant) cabinet tilt system,
and have the original wheel shaker assembly style... (potentially with a wider left to right travel, making it move dramatic / violent).
(No point starting such a project, unless / until the emulator is capable of giving the needed input and outputs...)
A Stereoscopic 3d LCD Glasses (or maybe VR glasses) hack would also be the bomb. Hopefully one day someone can make a version of Cannonball, to do that...
Of course, thats well outside the scope of this threads request. =]