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Author Topic: *Alpha SDK Ready!* - Major League SkeeBall -- Cross-Platform SkeeBall Controller  (Read 6215 times)

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Sharkdoc

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Watching, just picked up a project machine and very curious how this will play out. Missing the marquee on mine so liking the lcd replacement. I've used ipac on a mame cabinet before. So basically imagining ripping the guts out of mine and adding a Pi with Ipac. Curious which switches you are using. Would love to test the software out too!

zimmer62

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I would love to test this out.  I've just picked up a beer ball unit that has a build in LCD and PC...  I'm sure I'll have to hack something up to make it work, but that shouldn't be a problem.

My background is software development.  Mostly in C# if you need an hand with anything I'd love to help!


nipsmg

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Shark and zimmer:  check PMs.

stangx

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Finally got back to this project.  One side of new optical sensors are installed. Other side should be done Friday. Will post video of nipsmg games in action. Amazing work nipsmg :notworthy: :notworthy: :applaud: :applaud:

newmanfamilyvlogs

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As was mentioned in an earlier post, so few people have room for a SkeeBall machine, but I've always loved physical interaction games like this.

I could see the software being applied to a custom build in the footprint of a traditional arcade cabinet that plays similarly to those handheld 'pinball' games, or a pachinko machine. An inclined pegboard with cutouts/catches, flippers at the bottom, and standard pinballs. That would allow for an arbitrary number of holes as well. The play field could be constructed by a series of interlocking 3d printed plates.

  
 

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