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Author Topic: *Alpha SDK Ready!* - Major League SkeeBall -- Cross-Platform SkeeBall Controller  (Read 6917 times)

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Sharkdoc

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Watching, just picked up a project machine and very curious how this will play out. Missing the marquee on mine so liking the lcd replacement. I've used ipac on a mame cabinet before. So basically imagining ripping the guts out of mine and adding a Pi with Ipac. Curious which switches you are using. Would love to test the software out too!

zimmer62

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I would love to test this out.  I've just picked up a beer ball unit that has a build in LCD and PC...  I'm sure I'll have to hack something up to make it work, but that shouldn't be a problem.

My background is software development.  Mostly in C# if you need an hand with anything I'd love to help!


nipsmg

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Shark and zimmer:  check PMs.

stangx

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Finally got back to this project.  One side of new optical sensors are installed. Other side should be done Friday. Will post video of nipsmg games in action. Amazing work nipsmg :notworthy: :notworthy: :applaud: :applaud:

newmanfamilyvlogs

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As was mentioned in an earlier post, so few people have room for a SkeeBall machine, but I've always loved physical interaction games like this.

I could see the software being applied to a custom build in the footprint of a traditional arcade cabinet that plays similarly to those handheld 'pinball' games, or a pachinko machine. An inclined pegboard with cutouts/catches, flippers at the bottom, and standard pinballs. That would allow for an arbitrary number of holes as well. The play field could be constructed by a series of interlocking 3d printed plates.

zimmer62

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I've been working with my Beer Ball machine, to try and see if I can interface this software with the minigen board that's already in it.

Beer Ball has a PC in the scoreboard that connects to the a minigen controller board under the lane via RS232 Serial.

I was able to capture some packets and make sense of reading some of the packets.  When putting the machine into diagnostics mode, it sends out a diagnostics status request packet which returns a machine state with all of the sensors, and switches encoded into two bytes.  I've got that down a working quite well I should be able to have a program that simulates keystrokes or whatever is needed to run this game. 

I do have to figure out if I can force a ball release.  The strange thing about this game, is that the PC is hooked to the board, but it appears the board does it's own thing and just reports the score back to the PC when polled.  Pretty much like it could run without the PC's beer ball software. (Which I haven't tested)  I'd like to keep physical modifications to the machine to a minimum, and reversible.

A couple problems I see for me right now are:
1) The machine might not let the me trigger a ball release (I don't know this for sure, but I don't see a serial packet that's job is to trigger the ball release)
2) The mingen board seems to be responsible for the audio.  Some other games from BayTek have an audio input on the minigen board, but beerball does not, so I might have to bypass the speaker or see what happens adding the audio input jack to the board.  If that doesn't work having a separate audio system when running something other than beer ball mode.

If I can't get the machine to let me trigger a ball release I might be forced to make a machine modification... Another option is to double up on the sensors so that each system runs independently of each other.


geoffb

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Great looking front end - what do I need to build one?  I have wanted a Skee Ball for a while, but no luck finding one - If I build one what HW do I need?  Pi, PC or ??

thanks

  
 

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