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Author Topic: [6/29/19]*Alpha w/ Optical Support*-Major League SkeeBall -- SkeeBall Controller  (Read 28898 times)

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nipsmg

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Spent some more time this morning before work and on lunch break to implement a working version of this.

InGame Screenshot:


Video:


Currently missing:
  • Game over indicator
  • Player Turn Change Indicator
  • Winner Indicator
  • Sounds

Dakotajp

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This looks Awesome!!

funbobby

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Looks Great! 


nipsmg

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EightShot Changes:
  • Added game over graphics
  • Added player change graphics
  • Added Winner indicators

Missing:
  • Sounds


Video:

OmahaPaul

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Looks Great.  The look is very similar to my beerball.  The name is clever too.  I like it.  I can't wait to try it out .  Keep us posted on finished product.  I have another donation coming for you as well.  If you wanted another game to implement i have an antique one that is a 6 player and scores kind of like bowling but with some bonus mulitplyier scoring.  It is also a 3 ball rotation per round.  I have another friend that really likes it and would be wiling to donate toward the creation of it.  It sounds like you are pretty busy so maybe after the first of the year or whenever it slows down for you we could touch base if you wanted to do it.  If not the 8 shot fills my need and is much appreciated.


nipsmg

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OmahaPaul - Dump any specifics you can about how that game works and I'm sure i can get something implemented for you guys.


nipsmg

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So, I could really use a graphic designer because my score graphics SUCK... but here's EightShot with sound and some pop-up score indicators.



EDIT:

There are still some bugs.  timing is off too--.  I don't love the player change "banners" that much anymore.. I'm thinking I should have pop-up notifications for player change.. And the Scoring should't pop up and overlay -- I'm almost thinking I should wait until the score indicator disappears before showing the player change banner.

I'm open to suggsestions/thoughts.
« Last Edit: December 10, 2019, 09:15:39 am by nipsmg »

Dakotajp

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Completely agree with you on the Popup and overlay.

MotoGP

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I've got Skee Ball Too with a bad display and in my hunt for one of those


If you still want a replacement display check out http://www.kahr.us/  Rob made a very nice direct replacement with LEDs.  I have it on my Model S and it is awesome, very very simple to install.

djb_rh

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I've got Skee Ball Too with a bad display and in my hunt for one of those


If you still want a replacement display check out http://www.kahr.us/  Rob made a very nice direct replacement with LEDs.  I have it on my Model S and it is awesome, very very simple to install.

Thanks, but Skee Ball Too uses a DMD of sorts, not the same display as the S. But I seriously don't even care now...just need to find the time to do this upgrade instead.  I'm sorta waiting until it runs on an rPi easily, though.


--Donnie

stangx

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I've got Skee Ball Too with a bad display and in my hunt for one of those


If you still want a replacement display check out http://www.kahr.us/  Rob made a very nice direct replacement with LEDs.  I have it on my Model S and it is awesome, very very simple to install.

Thanks, but Skee Ball Too uses a DMD of sorts, not the same display as the S. But I seriously don't even care now...just need to find the time to do this upgrade instead.  I'm sorta waiting until it runs on an rPi easily, though.


--Donnie
     

I would just keep your eyes open for a laptop with a busted screen. You're using a monitor or tv as the screen for this project anyways, and can be had for super cheap. That is what I am using now. Picked up for 20 dollars. Install windows and you're off to the races. I mounted mine on the side and have mouse and keyboard controls if needed. I was using a Zbox but that is in another project now. Any questions on setup, optical sensors power supply, or anything to get you up and going, just ask. This software is amazing and windows make it a snap. You will be up and playing in no time

djb_rh

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I hear you, and while Iím sure I could get it to work under Windows, the fact is I hate Windows and Iím much better on pretty much any other OS than I am Windows. And Iím just not in a hurry to get to this project right now as I have a few other more pressing projects to get through first.

Believe me, I *can* do it that way.  If I wanted the machine now, I would do it that way.  But ultimately, once someone gets it working on an rPi, that will be an even more simple way to do it.


óDonnie

nipsmg

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Well, until I get it on another OS (which is #6 on my priority list at the moment), grab an Atomic Pi if you want a cheap solution.  My machine is running on a $35 Atomic Pi.

It will likely be running on an rPi4 if at all.  There are too many hoops to get MonoGame working properly on an rPI3, especially with the audio and OpenGL ES drviers.  And MonoGame runs dog slow in non-accelerated mode, even for a completely 2D experience like I have.   I've toyed with moving it to FNA, which would require very little code rework, but there are some thing I need to understand about it, and for that I need time, and time is the one commodity I'm very short on these days.

NadasRevenge

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Hi Nipsmg
I can't PM you for somw reason.   Could you PM me, I have some questions, and would like to share
What you've inspired me to build, I'm pretty proud. 😁
Nada


After purchasing a SkeeBall Model H and following the Skee-Ball threads on BYOAC, I've started creating a suite of SkeeBall games to run in my cabinet.  This thread will chronicle progress on the software.  I plan on eventually releasing it publicly.

Most of the games ideas were taken from other software that's been developed by other members including ThatPurpleStuff and a posting by SJAAK.  Others come from dart games.


Want to be a tester??
Info here : http://forum.arcadecontrols.com/index.php/topic,156300.msg1646011.html#msg1646011

Want to try out the Alpha SDK and E-Book for Creating Add-On Games?
Info here :
http://forum.arcadecontrols.com/index.php/topic,156300.msg1655066.html#msg1655066

Download the software with optical support -- alpha release
http://forum.arcadecontrols.com/index.php/topic,156300.msg1690637.html#msg1690637

Features:
  • Resolution Independence - Defaults to 720p but will letterbox for any 4:3 resolutions
  • Cross Platform - Made as a DesktopGL MonoGame project, it can be complied to run on Linux, Windows, Mac, etc.
  • High-Score Keeping
  • In-game instructions and game information
  • Attract Mode
  • Developer SDK (Developers can create new games and extend the platform via an SDK to be provided at release)



Video

Is youtube embedding broken?!

Alpha Gameplay Demo
Graphical Menu Implementation
Attract Mode Demo
Games:
Bowling
Number of Players
1-4 players (selectable)
Game Description:
Bowling plays and scores just like normal bowling.  The 10 - 50 hole award 1-5 pins respectively with the 100 pockets being an automatic strike or spare.  There is a constantly rotating number of extra pins that can be added to a throw, indicated by a Extra Pins indicator on the game screen (idea taken from ThatPurpleStuff's bowling implementation)
Game Features:
  • 1-4 players selectable at round start.
  • Exciter Animations (With sound) for Strikes, Spares, Turkey, and Gutter balls
  • Ambient bowling alley background sound

Screenshot:



Classic
Number of Players
1
Game Description:
Classic SkeeBall.
Get the highest possible score in 9 balls
Game Features:
  • Authentic SkeeBall Sound Effects

Screenshot:


Skeeball Bonus
Number of Players
1
Game Description:
A riff off of FreeSkee by ThatPurpleStuff.
Classic Skeeball Gameplay with a bonus multiplier! Hit the same pocket repeatedly for up to 5x bonus!

Game Features:
  • Classic Gameplay
  • Bonus Multipliers by hitting same pocket multiple times.

Screenshot:


Skeemax
Number of Players
1
Game Description:
A riff off of FlashPoint by ThatPurpleStuff.
Classic Skeeball Gameplay with a bonus multiplier! Time your shots for maximum bonus!

Game Features:
  • Classic Gameplay
  • Constantly rotating bonus multiplier

Screenshot:


Stanger in the Alps
Number of Players
1
Game Description:
This is essentially the Cliffhanger game from ThatPurpleStuff's skeeball software with a name change (an ode to Lebowski fans).
Progress from 10 through 100 in a few balls as possible before time runs out.

Game Features:
  • background music
  • Sound Effects

Screenshot:


Whack-A-Hole
Number of Players
1
Game Description:
Whack-A-Mole. 
Score the most points in 9 balls by trying to hit the mole.  Only balls that hit the mole score.
Game Features:
  • Background music
  • Mole Sound Effects

Screenshot:




Skricket
Number of Players
2 (not selectable)
Game Description:
A riff on the classic dart game, cricket.
Each players gets 3 tries to attempt to hit the numbers listed on the left.  After hitting a number 3 times, the player "closes" that number.  If other players have not yet closed that number, the player can hit it again and gets the value of the hole added to their score.  The object of the game is to close all numbers first with the highest score.
Game Features:
  • Sound Effects from Scorpion 9000 Cricket

Screenshot:




X10
Number of Players
1-4 (selectable)
Game Description:
A riff on the classic dart game (3/5/7/901).

All players start with 310 (or 510,710,910 depending on the game variant).  The goal is to get to 0 first, hitting zero exactly.  Each player takes turns throwing 3 balls each round.  If a player goes under zero, their score gets reset to the score they had at the beginning of the round.  The winner gets to 0 (exactly) first.

Game Features:
  • Sound Effects from Scorpion 9000
  • Number of players selectable at round start
  • Game Variant (310/510/710/910) selectable at game start.

Screenshots:



X20 ZAP
Number of Players
1-4 (selectable)
Game Description:
A riff on 321 ZAP from Merit Games (a popular game on the Scorpion 9000 Arcade Dart Board).

All players start with zero, and the goal is to get to the game score (320/520/720/920 depending on the variant) by hitting holes and adding the value of the hole to your score.  Each player throws 3 balls each round.  If the player goes over the game score, the overage gets subtracted from their round starting score, and they lose their turn.  The winner gets to the game score first.

The Twist:  If at any time while playing your score exactly matches another player's score, that player is "zapped" back down to zero and has to start from zero.
Game Features:
  • Sound Effects from Scorpion 9000
  • Number of players selectable at round start
  • Game Variant (320/520/720/920) selectable at game start.

Screenshots:


Riskee
Number of Players
1
Game Description:
This is a riff off "Skeel of 40s" from FreeSkee.

There is a "Bonus Chooser" to the right of the scoring area that starts off with the following bonuses:
  • 2 Balls
  • 4 Balls
  • 6 Balls
  • 8 Balls
  • Clear Bombs
  • 250 Points
  • 500 Points
  • 750 Points
  • 1k Points

Scoring works as standard scoring with the following additions:

If you hit any hole other than 40, your score increases by that amount, and one of the open bonuses is replaced with a bomb.
If you hit 40, the bonus chooser spins.  You are either awarded a bonus, or hit "Clear Bombs" or hit a bomb.

Clear Bombs will remove any of the bombs in the bonus chooser.
A bomb will force the bomb defuser to pop up.  It will count down from 5. 
If you hit a 100 pocket before time is up, the bomb will defuse.  If you hit any other pocket or time runs out, the bomb goes off and you lose all your points.

Game Features:
  • Animated graphics and sound effects.
  • Bonuses (extra balls AND/OR points)
  • High Scoring Ability

Gameplay Video:
https://www.youtube.com/watch?v=ssnRh9_296I&feature=youtu.be

Screenshots:





ToDo
  • Add in high-score system
  • Add final sound effects for classic
  • Sound Effects for 310/320ZAP
  • Game Over graphics for classic
  • Add a sound effect for going over the game score in zap/x10
  • Convert bowling scoring grid into drawable components (fixes text overlay on top of bowling exciter animations)
  • Implement FreeSkee variant
  • Implement FlashPoint variant
  • Remove text-based menu and implement graphical menu
  • Finish attract mode implementation
  • Implement system-wide game instructions functionality
  • Add system-wide game-over drawablegamecomponent
  • Add system-wide "You're up player X" component.
  • Code clean-up and refactoring
  • Create sample game project for SDK
  • Blog post for Game Creation
  • Add round displays for x10 and zap

PL1

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I can't PM you for somw reason.
Now that you're a Jr. Member, your PM system is enabled.   :cheers:


Scott

nipsmg

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Hey guys, Iíve stalled out a bit on this as Iím just finishing up the new community server to enable tournaments for  PGA Tour Team Challenge edition.  Should be launching that this month, then I will circle back to this.

NadasRevenge

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Thank you Scott, much appreciated.  Bare with me as I try and learn how this forum works.  I've got a model H that I've been working on and would love to share with you guys.  Everyone here has been inspirational on my journey into the world of Skee-Ball
Nada

I can't PM you for somw reason.
Now that you're a Jr. Member, your PM system is enabled.   :cheers:


Scott

orizzle

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This would be sweet on a Golden Tee cab. I've written a rudimentary bash script that interfaces with the I/O board to read trackball, buttons, etc. Interested in getting this to run

Sent from my Pixel XL using Tapatalk


nipsmg

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This would be sweet on a Golden Tee cab. I've written a rudimentary bash script that interfaces with the I/O board to read trackball, buttons, etc. Interested in getting this to run

Sent from my Pixel XL using Tapatalk



how would you intend for that to work?  This doesn't allow for a virtual ball to be rolled.    You need a real physical skeeball machine for this, scoring is measured by the ball activating the hole switches.

drwatsonii

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Here are some pics of my setup. You can see the bracket inside the hole that houses the optical sensor. (every hole the same) Close up Sensor bracket pic is pointed down inside ball return lane for the gutter ball count. Arduino for lighting, ( still want to do more with the lighting) Pic of power supply I am using to power optical sensors hooked up to Ipac II. Joystick, Start(enter), exit button on side and volume control Pic. Also LED black light to make the playfield pop. Also gave the balls a coat of fluorescent paint and clear coat to give it a lava effect under black light. Also a pic of a smart controller. Hook computer to master and everything else will power on and off with the computer. I also added skeeball exe to windows startup so it will auto boot into the skeeball games menu when you power it up.

I just picked up a Skee Ball Lightning and I was wondering if you used the stock optics that came with the machine?  I am sure i will have more questions later on.

Thanks

stangx

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Yes, I used the stock optics. A new power supply and Ipac II connected to the computer.